AccessibleNode

Struct AccessibleNode 

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pub struct AccessibleNode {
Show 22 fields pub id: AccessibleNodeId, pub widget_id: Option<WidgetId>, pub name: Option<String>, pub description: Option<String>, pub role: AccessibleRole, pub bounds: Rect, pub focusable: bool, pub focused: bool, pub enabled: bool, pub visible: bool, pub expanded: Option<bool>, pub checked: Option<CheckedState>, pub value: Option<String>, pub value_min: Option<f64>, pub value_max: Option<f64>, pub value_text: Option<String>, pub children: Vec<AccessibleNodeId>, pub parent: Option<AccessibleNodeId>, pub tab_index: i32, pub level: Option<u8>, pub live: LiveRegion, pub properties: HashMap<String, String>,
}
Expand description

An accessible element in the accessibility tree.

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§id: AccessibleNodeId

Unique identifier.

§widget_id: Option<WidgetId>

Widget ID if associated with a widget.

§name: Option<String>

Accessible name (label).

§description: Option<String>

Accessible description.

§role: AccessibleRole

Accessible role.

§bounds: Rect

Bounding rectangle.

§focusable: bool

Whether the element is focusable.

§focused: bool

Whether the element is currently focused.

§enabled: bool

Whether the element is enabled.

§visible: bool

Whether the element is visible.

§expanded: Option<bool>

Whether the element is expanded (for expandable elements).

§checked: Option<CheckedState>

Whether the element is checked (for checkboxes/radios).

§value: Option<String>

Current value (for sliders, inputs).

§value_min: Option<f64>

Minimum value (for sliders).

§value_max: Option<f64>

Maximum value (for sliders).

§value_text: Option<String>

Value text (human-readable value).

§children: Vec<AccessibleNodeId>

Children node IDs.

§parent: Option<AccessibleNodeId>

Parent node ID.

§tab_index: i32

Tab index for focus order (-1 = not focusable, 0 = natural order, >0 = explicit order).

§level: Option<u8>

Level in heading hierarchy (1-6 for headings).

§live: LiveRegion

Live region type for dynamic content.

§properties: HashMap<String, String>

Custom properties.

Implementations§

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impl AccessibleNode

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pub fn new(id: AccessibleNodeId, role: AccessibleRole, bounds: Rect) -> Self

Create a new accessible node.

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pub fn button(id: AccessibleNodeId, name: &str, bounds: Rect) -> Self

Create a new button node.

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pub fn checkbox( id: AccessibleNodeId, name: &str, checked: bool, bounds: Rect, ) -> Self

Create a new checkbox node.

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pub fn text_input( id: AccessibleNodeId, label: &str, value: &str, bounds: Rect, ) -> Self

Create a new text input node.

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pub fn heading( id: AccessibleNodeId, text: &str, level: u8, bounds: Rect, ) -> Self

Create a new heading node.

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pub fn slider( id: AccessibleNodeId, name: &str, value: f64, min: f64, max: f64, bounds: Rect, ) -> Self

Create a new slider node.

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pub fn contains_point(&self, point: Point) -> bool

Check if this node contains the given point.

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pub fn with_name(self, name: &str) -> Self

Set the node’s name.

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pub fn with_description(self, desc: &str) -> Self

Set the node’s description.

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pub fn with_focusable(self, focusable: bool) -> Self

Set the node as focusable.

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pub fn with_property(self, key: &str, value: &str) -> Self

Set a custom property.

Trait Implementations§

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impl Clone for AccessibleNode

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fn clone(&self) -> AccessibleNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessibleNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.