AnimatedProperty

Struct AnimatedProperty 

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pub struct AnimatedProperty<T> { /* private fields */ }
Expand description

An animated property that smoothly transitions between values.

Use this in widget state to animate property changes automatically.

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impl<T: Clone> AnimatedProperty<T>

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pub fn new(value: T) -> Self

Create a new animated property with an initial value.

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pub fn with_config(value: T, config: TransitionConfig) -> Self

Create with a custom transition config.

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pub const fn get(&self) -> &T

Get the current visual value.

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pub const fn target(&self) -> &T

Get the target value.

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pub const fn is_animating(&self) -> bool

Check if currently animating.

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pub fn set(&mut self, value: T)

Set a new target value, starting an animation.

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pub fn set_immediate(&mut self, value: T)

Set value immediately without animation.

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pub fn progress(&self) -> f32

Get animation progress (0.0 to 1.0).

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pub fn eased_progress(&self) -> f32

Get eased progress.

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impl AnimatedProperty<f32>

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pub fn advance(&mut self, delta_ms: u32)

Advance the animation by delta milliseconds.

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impl AnimatedProperty<f64>

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pub fn advance(&mut self, delta_ms: u32)

Advance the animation by delta milliseconds.

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impl AnimatedProperty<Color>

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pub fn advance(&mut self, delta_ms: u32)

Advance the animation by delta milliseconds.

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impl AnimatedProperty<Point>

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pub fn advance(&mut self, delta_ms: u32)

Advance the animation by delta milliseconds.

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impl AnimatedProperty<Size>

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pub fn advance(&mut self, delta_ms: u32)

Advance the animation by delta milliseconds.

Trait Implementations§

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impl<T: Clone> Clone for AnimatedProperty<T>

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fn clone(&self) -> AnimatedProperty<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for AnimatedProperty<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Clone + Default> Default for AnimatedProperty<T>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Freeze for AnimatedProperty<T>
where T: Freeze,

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impl<T> RefUnwindSafe for AnimatedProperty<T>
where T: RefUnwindSafe,

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impl<T> Send for AnimatedProperty<T>
where T: Send,

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impl<T> Sync for AnimatedProperty<T>
where T: Sync,

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impl<T> Unpin for AnimatedProperty<T>
where T: Unpin,

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impl<T> UnwindSafe for AnimatedProperty<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.