PrSDKAudioSuite

Struct PrSDKAudioSuite 

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#[repr(C)]
pub struct PrSDKAudioSuite { pub ConvertAndInterleaveTo8BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_char, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub ConvertAndInterleaveTo16BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_short, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub ConvertAndInterleaveTo24BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_char, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub ConvertAndInterleaveTo32BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut csSDK_int32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub UninterleaveAndConvertFrom8BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_char, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub UninterleaveAndConvertFrom16BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_short, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub UninterleaveAndConvertFrom24BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_char, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, pub UninterleaveAndConvertFrom32BitInteger: Option<unsafe extern "C" fn(inSource: *mut csSDK_int32, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>, }

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§ConvertAndInterleaveTo8BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_char, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>

These are a variety of audio buffer conversion routines to convert an array of floating point buffers into interleaved audio of a specific type.

@param inSource An array of float buffers holding audio. @param inDestination A single buffer to hold the converted, interleaved audio. inDestination must be at least inNumChannels * sizeof(destinationFormat) * inNumSampleFrames bytes long. @param inNumChannels The number of channels in inSource. @param inNumSampleFrames The number of samples in each buffer in inSource.

§ConvertAndInterleaveTo16BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_short, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>§ConvertAndInterleaveTo24BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut c_char, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>§ConvertAndInterleaveTo32BitInteger: Option<unsafe extern "C" fn(inSource: *mut *mut f32, inDestination: *mut csSDK_int32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>§UninterleaveAndConvertFrom8BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_char, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>

These routines provide the reverse of the routines above, converting and uninterleaving a single buffer in a specified type.

@param inSource A single buffer holding the orignal, interleaved audio. @param inDestination An array of float buffers holding audio. There must be inNumChannels buffers allocated in the array, and each must be at least inNumSampleFrames * sizeof(float) bytes long. @param inNumChannels The number of channels in inSource. @param inNumSampleFrames The number of samples in each buffer in inSource.

§UninterleaveAndConvertFrom16BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_short, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>§UninterleaveAndConvertFrom24BitInteger: Option<unsafe extern "C" fn(inSource: *mut c_char, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>§UninterleaveAndConvertFrom32BitInteger: Option<unsafe extern "C" fn(inSource: *mut csSDK_int32, inDestination: *mut *mut f32, inNumChannels: c_uint, inNumSampleFrames: c_uint) -> prSuiteError>

Trait Implementations§

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impl Clone for PrSDKAudioSuite

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fn clone(&self) -> PrSDKAudioSuite

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PrSDKAudioSuite

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for PrSDKAudioSuite

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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