#[repr(C)]pub struct PF_PathDef {
pub path_id: PF_PathID,
pub reserved0: A_long,
pub dephault: A_long,
}Expand description
Path – PF_Param_PATH
Path parameters give access to the mask/path/shapes of the layer on which the effect is applied. For more information on how to use these paths, see the PF_PathQuerySuite, and the PF_PathDataSuite in AE_EffectSuites.h
Fields§
§path_id: PF_PathID§reserved0: A_long§dephault: A_longTrait Implementations§
Source§impl Clone for PF_PathDef
impl Clone for PF_PathDef
Source§fn clone(&self) -> PF_PathDef
fn clone(&self) -> PF_PathDef
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PF_PathDef
impl Debug for PF_PathDef
impl Copy for PF_PathDef
Auto Trait Implementations§
impl Freeze for PF_PathDef
impl RefUnwindSafe for PF_PathDef
impl Send for PF_PathDef
impl Sync for PF_PathDef
impl Unpin for PF_PathDef
impl UnwindSafe for PF_PathDef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more