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App

Struct App 

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pub struct App {
Show 27 fields pub active_prs: Vec<(PullRequest, ScoreResult)>, pub snoozed_prs: Vec<(PullRequest, ScoreResult)>, pub table_state: TableState, pub current_view: View, pub snooze_state: SnoozeState, pub snooze_path: PathBuf, pub input_mode: InputMode, pub snooze_input: String, pub flash_message: Option<(String, Instant)>, pub undo_stack: VecDeque<UndoAction>, pub last_refresh: Instant, pub needs_refresh: bool, pub force_refresh: bool, pub should_quit: bool, pub config: Config, pub cache_config: CacheConfig, pub cache_handle: Option<Arc<DiskCache>>, pub verbose: bool, pub is_loading: bool, pub spinner_frame: usize, pub rate_limit_remaining: Option<u64>, pub auth_username: Option<String>, pub version_status: VersionStatus, pub no_version_check: bool, pub theme: Theme, pub theme_colors: ThemeColors, pub last_interaction: Instant,
}

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§active_prs: Vec<(PullRequest, ScoreResult)>§snoozed_prs: Vec<(PullRequest, ScoreResult)>§table_state: TableState§current_view: View§snooze_state: SnoozeState§snooze_path: PathBuf§input_mode: InputMode§snooze_input: String§flash_message: Option<(String, Instant)>§undo_stack: VecDeque<UndoAction>§last_refresh: Instant§needs_refresh: bool§force_refresh: bool§should_quit: bool§config: Config§cache_config: CacheConfig§cache_handle: Option<Arc<DiskCache>>§verbose: bool§is_loading: bool§spinner_frame: usize§rate_limit_remaining: Option<u64>§auth_username: Option<String>§version_status: VersionStatus§no_version_check: bool§theme: Theme§theme_colors: ThemeColors§last_interaction: Instant

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impl App

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pub fn new( active_prs: Vec<(PullRequest, ScoreResult)>, snoozed_prs: Vec<(PullRequest, ScoreResult)>, snooze_state: SnoozeState, snooze_path: PathBuf, config: Config, cache_config: CacheConfig, cache_handle: Option<Arc<DiskCache>>, verbose: bool, auth_username: Option<String>, no_version_check: bool, theme: Theme, ) -> Self

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pub fn new_loading( snooze_state: SnoozeState, snooze_path: PathBuf, config: Config, cache_config: CacheConfig, cache_handle: Option<Arc<DiskCache>>, verbose: bool, auth_username: Option<String>, no_version_check: bool, theme: Theme, ) -> Self

Create a new App with empty PR lists in loading state Used for launching TUI before data arrives

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pub fn current_prs(&self) -> &[(PullRequest, ScoreResult)]

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pub fn next_row(&mut self)

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pub fn previous_row(&mut self)

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pub fn selected_pr(&self) -> Option<&PullRequest>

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pub fn push_undo(&mut self, action: UndoAction)

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pub fn update_flash(&mut self)

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pub fn show_flash(&mut self, msg: String)

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pub fn auto_refresh_interval(&self) -> Duration

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pub fn open_selected(&self) -> Result<()>

Open the selected PR in the browser

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pub fn start_snooze_input(&mut self)

Start snooze input mode (works on both Active and Snoozed views)

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pub fn confirm_snooze_input(&mut self)

Confirm and apply the snooze input

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pub fn cancel_snooze_input(&mut self)

Cancel snooze input

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pub fn unsnooze_selected(&mut self)

Unsnooze the selected PR (only works in Snoozed view)

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pub fn undo_last(&mut self)

Undo the last snooze or unsnooze action

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pub fn toggle_view(&mut self)

Toggle between Active and Snoozed views

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pub fn show_help(&mut self)

Show help overlay

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pub fn dismiss_help(&mut self)

Dismiss help overlay

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pub fn show_score_breakdown(&mut self)

Show score breakdown overlay

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pub fn dismiss_score_breakdown(&mut self)

Dismiss score breakdown overlay

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pub fn selected_score_result(&self) -> Option<&ScoreResult>

Get the selected PR’s ScoreResult

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pub fn update_prs( &mut self, active: Vec<(PullRequest, ScoreResult)>, snoozed: Vec<(PullRequest, ScoreResult)>, rate_limit_remaining: Option<u64>, )

Update PRs with fresh data from fetch

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pub fn advance_spinner(&mut self)

Advance the loading spinner animation frame

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pub fn set_version_status(&mut self, status: VersionStatus)

Set the version check status

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pub fn dismiss_update_banner(&mut self)

Dismiss the update banner and persist the dismissal

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pub fn has_update_banner(&self) -> bool

Check if the update banner should be shown

Auto Trait Implementations§

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impl Freeze for App

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impl RefUnwindSafe for App

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impl Send for App

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impl Sync for App

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impl Unpin for App

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impl UnsafeUnpin for App

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impl UnwindSafe for App

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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