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GGSWRotate

Trait GGSWRotate 

Source
pub trait GGSWRotate<BE: Backend> {
    // Required methods
    fn ggsw_rotate_tmp_bytes(&self) -> usize;
    fn ggsw_rotate<R, A>(&self, k: i64, res: &mut R, a: &A)
       where R: GGSWToBackendMut<BE> + GGSWAtViewMut<BE> + GGSWInfos,
             A: GGSWToBackendRef<BE> + GGSWAtViewRef<BE> + GGSWInfos;
    fn ggsw_rotate_assign<R>(
        &self,
        k: i64,
        res: &mut R,
        scratch: &mut ScratchArena<'_, BE>,
    )
       where R: GGSWToBackendMut<BE> + GGSWInfos;
}

Required Methods§

Source

fn ggsw_rotate_tmp_bytes(&self) -> usize

Source

fn ggsw_rotate<R, A>(&self, k: i64, res: &mut R, a: &A)

Source

fn ggsw_rotate_assign<R>( &self, k: i64, res: &mut R, scratch: &mut ScratchArena<'_, BE>, )
where R: GGSWToBackendMut<BE> + GGSWInfos,

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

Source§

impl<BE> GGSWRotate<BE> for Module<BE>
where BE: Backend + GGSWRotateImpl<BE>, Module<BE>: GGSWRotateDefault<BE>,

Source§

fn ggsw_rotate_tmp_bytes(&self) -> usize

Source§

fn ggsw_rotate<R, A>(&self, k: i64, res: &mut R, a: &A)

Source§

fn ggsw_rotate_assign<R>( &self, k: i64, res: &mut R, scratch: &mut ScratchArena<'_, BE>, )
where R: GGSWToBackendMut<BE> + GGSWInfos,

Implementors§