pub struct GGLWESwitchingKey<D: Data> { /* private fields */ }Implementations§
Source§impl GGLWESwitchingKey<Vec<u8>>
impl GGLWESwitchingKey<Vec<u8>>
pub fn encrypt_sk_scratch_space<B: Backend, A>(
module: &Module<B>,
infos: &A,
) -> usizewhere
A: GGLWELayoutInfos,
Module<B>: SvpPPolAllocBytes + VecZnxNormalizeTmpBytes + VecZnxDftAllocBytes,
pub fn encrypt_pk_scratch_space<B: Backend, A>(
module: &Module<B>,
_infos: &A,
) -> usizewhere
A: GGLWELayoutInfos,
Source§impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
pub fn encrypt_sk<DataSkIn: DataRef, DataSkOut: DataRef, B: Backend>(
&mut self,
module: &Module<B>,
sk_in: &GLWESecret<DataSkIn>,
sk_out: &GLWESecret<DataSkOut>,
source_xa: &mut Source,
source_xe: &mut Source,
scratch: &mut Scratch<B>,
)where
Module<B>: VecZnxAddScalarInplace + VecZnxDftAllocBytes + VecZnxBigNormalize<B> + VecZnxDftApply<B> + SvpApplyDftToDftInplace<B> + VecZnxIdftApplyConsume<B> + VecZnxNormalizeTmpBytes + VecZnxFillUniform + VecZnxSubInplace + VecZnxAddInplace + VecZnxNormalizeInplace<B> + VecZnxAddNormal + VecZnxNormalize<B> + VecZnxSub + SvpPrepare<B> + VecZnxSwitchRing + SvpPPolAllocBytes,
Scratch<B>: TakeVecZnxDft<B> + ScratchAvailable + TakeVecZnx + TakeScalarZnx + TakeGLWESecretPrepared<B>,
Source§impl GGLWESwitchingKey<Vec<u8>>
impl GGLWESwitchingKey<Vec<u8>>
pub fn external_product_scratch_space<B: Backend, OUT, IN, GGSW>(
module: &Module<B>,
out_infos: &OUT,
in_infos: &IN,
ggsw_infos: &GGSW,
) -> usizewhere
OUT: GGLWELayoutInfos,
IN: GGLWELayoutInfos,
GGSW: GGSWInfos,
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxNormalizeTmpBytes,
pub fn external_product_inplace_scratch_space<B: Backend, OUT, GGSW>(
module: &Module<B>,
out_infos: &OUT,
ggsw_infos: &GGSW,
) -> usizewhere
OUT: GGLWELayoutInfos,
GGSW: GGSWInfos,
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxNormalizeTmpBytes,
Source§impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
pub fn external_product<DataLhs: DataRef, DataRhs: DataRef, B: Backend>(
&mut self,
module: &Module<B>,
lhs: &GGLWESwitchingKey<DataLhs>,
rhs: &GGSWCiphertextPrepared<DataRhs, B>,
scratch: &mut Scratch<B>,
)where
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxNormalizeTmpBytes + VecZnxDftApply<B> + VmpApplyDftToDft<B> + VmpApplyDftToDftAdd<B> + VecZnxIdftApplyConsume<B> + VecZnxBigNormalize<B> + VecZnxNormalize<B>,
Scratch<B>: TakeVecZnxDft<B> + ScratchAvailable + TakeVecZnx,
pub fn external_product_inplace<DataRhs: DataRef, B: Backend>(
&mut self,
module: &Module<B>,
rhs: &GGSWCiphertextPrepared<DataRhs, B>,
scratch: &mut Scratch<B>,
)where
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxNormalizeTmpBytes + VecZnxDftApply<B> + VmpApplyDftToDft<B> + VmpApplyDftToDftAdd<B> + VecZnxIdftApplyConsume<B> + VecZnxBigNormalize<B> + VecZnxNormalize<B>,
Scratch<B>: TakeVecZnxDft<B> + ScratchAvailable + TakeVecZnx,
Source§impl GGLWESwitchingKey<Vec<u8>>
impl GGLWESwitchingKey<Vec<u8>>
pub fn keyswitch_scratch_space<B: Backend, OUT, IN, KEY>(
module: &Module<B>,
out_infos: &OUT,
in_infos: &IN,
key_apply: &KEY,
) -> usizewhere
OUT: GGLWELayoutInfos,
IN: GGLWELayoutInfos,
KEY: GGLWELayoutInfos,
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxBigNormalizeTmpBytes + VecZnxNormalizeTmpBytes,
pub fn keyswitch_inplace_scratch_space<B: Backend, OUT, KEY>(
module: &Module<B>,
out_infos: &OUT,
key_apply: &KEY,
) -> usizewhere
OUT: GGLWELayoutInfos + GLWEInfos,
KEY: GGLWELayoutInfos + GLWEInfos,
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxBigNormalizeTmpBytes + VecZnxNormalizeTmpBytes,
Source§impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
impl<DataSelf: DataMut> GGLWESwitchingKey<DataSelf>
pub fn keyswitch<DataLhs: DataRef, DataRhs: DataRef, B: Backend>(
&mut self,
module: &Module<B>,
lhs: &GGLWESwitchingKey<DataLhs>,
rhs: &GGLWESwitchingKeyPrepared<DataRhs, B>,
scratch: &mut Scratch<B>,
)where
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxBigNormalizeTmpBytes + VmpApplyDftToDft<B> + VmpApplyDftToDftAdd<B> + VecZnxDftApply<B> + VecZnxIdftApplyConsume<B> + VecZnxBigAddSmallInplace<B> + VecZnxBigNormalize<B> + VecZnxNormalize<B> + VecZnxNormalizeTmpBytes,
Scratch<B>: ScratchAvailable + TakeVecZnxDft<B> + TakeVecZnx,
pub fn keyswitch_inplace<DataRhs: DataRef, B: Backend>(
&mut self,
module: &Module<B>,
rhs: &GGLWESwitchingKeyPrepared<DataRhs, B>,
scratch: &mut Scratch<B>,
)where
Module<B>: VecZnxDftAllocBytes + VmpApplyDftToDftTmpBytes + VecZnxBigNormalizeTmpBytes + VmpApplyDftToDft<B> + VmpApplyDftToDftAdd<B> + VecZnxDftApply<B> + VecZnxIdftApplyConsume<B> + VecZnxBigAddSmallInplace<B> + VecZnxBigNormalize<B> + VecZnxNormalize<B> + VecZnxNormalizeTmpBytes,
Scratch<B>: ScratchAvailable + TakeVecZnxDft<B> + TakeVecZnx,
Source§impl GGLWESwitchingKey<Vec<u8>>
impl GGLWESwitchingKey<Vec<u8>>
pub fn alloc<A>(infos: &A) -> Selfwhere
A: GGLWELayoutInfos,
pub fn alloc_with( n: Degree, base2k: Base2K, k: TorusPrecision, rows: Rows, digits: Digits, rank_in: Rank, rank_out: Rank, ) -> Self
pub fn alloc_bytes<A>(infos: &A) -> usizewhere
A: GGLWELayoutInfos,
pub fn alloc_bytes_with( n: Degree, base2k: Base2K, k: TorusPrecision, rows: Rows, digits: Digits, rank_in: Rank, rank_out: Rank, ) -> usize
Source§impl<D: DataRef> GGLWESwitchingKey<D>
impl<D: DataRef> GGLWESwitchingKey<D>
Source§impl<D: DataMut> GGLWESwitchingKey<D>
impl<D: DataMut> GGLWESwitchingKey<D>
Trait Implementations§
Source§impl<D: Clone + Data> Clone for GGLWESwitchingKey<D>
impl<D: Clone + Data> Clone for GGLWESwitchingKey<D>
Source§fn clone(&self) -> GGLWESwitchingKey<D>
fn clone(&self) -> GGLWESwitchingKey<D>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<D: DataRef> Debug for GGLWESwitchingKey<D>
impl<D: DataRef> Debug for GGLWESwitchingKey<D>
Source§impl<D: DataMut, DR: DataRef, B: Backend> Decompress<B, GGLWESwitchingKeyCompressed<DR>> for GGLWESwitchingKey<D>
impl<D: DataMut, DR: DataRef, B: Backend> Decompress<B, GGLWESwitchingKeyCompressed<DR>> for GGLWESwitchingKey<D>
fn decompress( &mut self, module: &Module<B>, other: &GGLWESwitchingKeyCompressed<DR>, )
Source§impl<D: DataRef> Display for GGLWESwitchingKey<D>
impl<D: DataRef> Display for GGLWESwitchingKey<D>
Source§impl<D: DataMut> FillUniform for GGLWESwitchingKey<D>
impl<D: DataMut> FillUniform for GGLWESwitchingKey<D>
fn fill_uniform(&mut self, log_bound: usize, source: &mut Source)
Source§impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKey<D>
impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKey<D>
Source§impl<D: Data> GLWEInfos for GGLWESwitchingKey<D>
impl<D: Data> GLWEInfos for GGLWESwitchingKey<D>
fn rank(&self) -> Rank
fn glwe_layout(&self) -> GLWECiphertextLayout
Source§impl<D: Data> LWEInfos for GGLWESwitchingKey<D>
impl<D: Data> LWEInfos for GGLWESwitchingKey<D>
Source§impl<D: DataMut, DR: DataRef, B: Backend> Prepare<B, GGLWESwitchingKey<DR>> for GGLWESwitchingKeyPrepared<D, B>where
Module<B>: VmpPrepare<B>,
impl<D: DataMut, DR: DataRef, B: Backend> Prepare<B, GGLWESwitchingKey<DR>> for GGLWESwitchingKeyPrepared<D, B>where
Module<B>: VmpPrepare<B>,
Source§impl<D: DataRef, B: Backend> PrepareAlloc<B, GGLWESwitchingKeyPrepared<Vec<u8>, B>> for GGLWESwitchingKey<D>
impl<D: DataRef, B: Backend> PrepareAlloc<B, GGLWESwitchingKeyPrepared<Vec<u8>, B>> for GGLWESwitchingKey<D>
fn prepare_alloc( &self, module: &Module<B>, scratch: &mut Scratch<B>, ) -> GGLWESwitchingKeyPrepared<Vec<u8>, B>
Source§impl<D: DataMut> ReaderFrom for GGLWESwitchingKey<D>
impl<D: DataMut> ReaderFrom for GGLWESwitchingKey<D>
Source§impl<D: DataRef> WriterTo for GGLWESwitchingKey<D>
impl<D: DataRef> WriterTo for GGLWESwitchingKey<D>
impl<D: Eq + Data> Eq for GGLWESwitchingKey<D>
impl<D: Data> StructuralPartialEq for GGLWESwitchingKey<D>
Auto Trait Implementations§
impl<D> Freeze for GGLWESwitchingKey<D>where
D: Freeze,
impl<D> RefUnwindSafe for GGLWESwitchingKey<D>where
D: RefUnwindSafe,
impl<D> Send for GGLWESwitchingKey<D>where
D: Send,
impl<D> Sync for GGLWESwitchingKey<D>where
D: Sync,
impl<D> Unpin for GGLWESwitchingKey<D>where
D: Unpin,
impl<D> UnwindSafe for GGLWESwitchingKey<D>where
D: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Casts the value.
Source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
Source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> OverflowingAs for T
impl<T> OverflowingAs for T
Source§fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
Casts the value.
Source§impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
Source§fn overflowing_cast_from(src: Src) -> (Dst, bool)
fn overflowing_cast_from(src: Src) -> (Dst, bool)
Casts the value.
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SaturatingAs for T
impl<T> SaturatingAs for T
Source§fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
Casts the value.
Source§impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
Source§fn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
Source§impl<T> UnwrappedAs for T
impl<T> UnwrappedAs for T
Source§fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
Casts the value.
Source§impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
Source§fn unwrapped_cast_from(src: Src) -> Dst
fn unwrapped_cast_from(src: Src) -> Dst
Casts the value.
Source§impl<T> WrappingAs for T
impl<T> WrappingAs for T
Source§fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
Casts the value.
Source§impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
Source§fn wrapping_cast_from(src: Src) -> Dst
fn wrapping_cast_from(src: Src) -> Dst
Casts the value.