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PeerNetwork

Trait PeerNetwork 

Source
pub trait PeerNetwork: Send + Sync {
    // Required methods
    fn node_id(&self) -> &String;
    fn discover_peers<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<PeerInfo>, TribeError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             Self: 'async_trait;
    fn broadcast_challenge<'life0, 'life1, 'async_trait>(
        &'life0 self,
        challenge: &'life1 Challenge,
    ) -> Pin<Box<dyn Future<Output = Result<(), TribeError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             'life1: 'async_trait,
             Self: 'async_trait;
    fn relay_proof<'life0, 'life1, 'async_trait>(
        &'life0 self,
        proof: &'life1 ProofPayload,
    ) -> Pin<Box<dyn Future<Output = Result<(), TribeError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             'life1: 'async_trait,
             Self: 'async_trait;
    fn sync_state<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Result<NetworkState, TribeError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             Self: 'async_trait;
}
Expand description

How validator nodes discover and communicate with each other.

Required Methods§

Source

fn node_id(&self) -> &String

Source

fn discover_peers<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Vec<PeerInfo>, TribeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Source

fn broadcast_challenge<'life0, 'life1, 'async_trait>( &'life0 self, challenge: &'life1 Challenge, ) -> Pin<Box<dyn Future<Output = Result<(), TribeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

Source

fn relay_proof<'life0, 'life1, 'async_trait>( &'life0 self, proof: &'life1 ProofPayload, ) -> Pin<Box<dyn Future<Output = Result<(), TribeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

Source

fn sync_state<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<NetworkState, TribeError>> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Implementors§