pub struct NavBakeSettings {
pub agent_radius: f32,
pub agent_height: f32,
pub max_climb: f32,
pub max_slope: f32,
pub cell_size: f32,
pub cell_height: f32,
pub tile_size: u32,
pub carving: bool,
}Expand description
Bake clearances in world units, with slopes in degrees. +Y is up. Height/radius round up to cells; climb rounds down, so clearance is conservative.
use ponko::*;
let settings = NavBakeSettings { agent_radius: 0.4, ..Default::default() };
assert!(settings.agent_height > 1.0);Fields§
§agent_radius: f32Horizontal clearance; defaults to 0.3.
assert_eq!(NavBakeSettings::default().agent_radius, 0.3);agent_height: f32Minimum free height; defaults to 1.8.
assert_eq!(NavBakeSettings::default().agent_height, 1.8);max_climb: f32Largest traversable step; defaults to 0.4.
assert_eq!(NavBakeSettings::default().max_climb, 0.4);max_slope: f32Maximum walkable slope in degrees, strictly below 90; defaults to 45.
assert_eq!(NavBakeSettings::default().max_slope, 45.0);cell_size: f32Horizontal voxel width; defaults to 0.2.
assert_eq!(NavBakeSettings::default().cell_size, 0.2);cell_height: f32Vertical voxel height; defaults to 0.1.
assert_eq!(NavBakeSettings::default().cell_height, 0.1);tile_size: u32Tile width in cells (8..=255); smaller tiles localize carving. Defaults to
32 (6.4 m at the default cell size). A navmesh holds at most 16,384 tiles,
so this is a minimum: the baker grows it, up to 255, for levels that would
need more (about 0.8 km square at the defaults, up to 6.5 km). Beyond that,
raise cell_size.
assert_eq!(NavBakeSettings::default().tile_size, 32);carving: boolKeep per-tile heightfield layers so NavObstacle3D::carve can cut real
holes at runtime; defaults to false.
Layers cost extra bake time and memory, so they are built only when asked
for. Without them a carve obstacle falls back to the conservative
polygon-AABB blocking of ordinary obstacles. With them the whole mesh comes
from the layer pipeline (no separate polygon bake), so a carving bake costs
about one pass over the level, not two.
assert!(!NavBakeSettings::default().carving);Trait Implementations§
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