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NavAgent3D

Struct NavAgent3D 

Source
pub struct NavAgent3D {
    pub speed: f32,
    pub radius: f32,
    pub acceleration: f32,
    pub destination: Option<Vec3>,
    pub avoidance: bool,
    pub avoidance_weight: f32,
    pub neighbour_distance: f32,
    /* private fields */
}
Expand description

Agent component; its feet follow the surface, without gravity. Enable avoidance to use DetourCrowd instead of the original path follower. The original follower retains path storage and allocates only on replans. Crowd mode retains slots/corridors but the backend allocates query scratch.

use ponko::*;
let mut agent = NavAgent3D::default();
agent.destination = Some(Vec3::X * 4.0);

Fields§

§speed: f32

Maximum speed in world units per second. Nonpositive/nonfinite stops.

assert!(NavAgent3D::default().speed > 0.0);
§radius: f32

Agent radius, no larger than the bake radius. Defaults to 0.3.

assert_eq!(NavAgent3D::default().radius, 0.3);
§acceleration: f32

Maximum acceleration per second. The original follower turns without inertia.

assert!(NavAgent3D::default().acceleration > 0.0);
§destination: Option<Vec3>

Requested feet position; changing it triggers a replan. None stops desired motion (crowd overlap correction may still displace a stopped agent).

assert!(NavAgent3D::default().destination.is_none());
§avoidance: bool

Opt into DetourCrowd. Disabled by default to preserve existing movement. Stopped opted-in agents remain neighbours; opted-out agents are ignored.

assert!(!NavAgent3D::default().avoidance);
§avoidance_weight: f32

Nonnegative separation steering weight (not a right-of-way priority).

assert_eq!(NavAgent3D::default().avoidance_weight, 2.0);
§neighbour_distance: f32

Neighbour and wall query distance, in world units; must be positive.

assert_eq!(NavAgent3D::default().neighbour_distance, 3.6);

Trait Implementations§

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impl Clone for NavAgent3D

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NavAgent3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NavAgent3D

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fn default() -> Self

Returns the “default value” for a type. Read more

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