pub struct FrameStats {
pub frames: usize,
pub fps: f32,
pub avg_ms: f32,
pub p50_ms: f32,
pub p95_ms: f32,
pub p99_ms: f32,
pub max_ms: f32,
pub systems_ms: f32,
pub render_cpu_ms: f32,
pub display_wait_ms: f32,
pub gpu_ms: Option<f32>,
}Expand description
Frame-time statistics over the last few seconds, from
Ctx::frame_stats. All times in milliseconds;
the CPU and GPU parts are averages.
What limits the frame rate: if gpu_ms is close to avg_ms, the GPU;
if systems_ms + render_cpu_ms is, the CPU; if display_wait_ms is
large, the display (vsync), and there is room to spare.
Fields§
§frames: usizeFrames the statistics cover.
fps: f32Frames per second, from the average frame time.
avg_ms: f32Average time from one frame to the next.
p50_ms: f32Median frame time.
p95_ms: f3295th percentile frame time: 1 frame in 20 is slower.
p99_ms: f3299th percentile frame time: the stutters.
max_ms: f32The slowest frame.
systems_ms: f32CPU time in systems (game logic, physics, collecting what to draw).
render_cpu_ms: f32CPU time spent drawing: preparing GPU data, recording and submitting.
display_wait_ms: f32Time waiting for the display to take a frame (idle, not work).
gpu_ms: Option<f32>GPU time of a frame, if the GPU can measure it.
Trait Implementations§
Source§impl Clone for FrameStats
impl Clone for FrameStats
impl Copy for FrameStats
Source§impl Debug for FrameStats
impl Debug for FrameStats
Source§impl Default for FrameStats
impl Default for FrameStats
Source§impl PartialEq for FrameStats
impl PartialEq for FrameStats
impl StructuralPartialEq for FrameStats
Auto Trait Implementations§
impl Forget for FrameStats
impl Freeze for FrameStats
impl RefUnwindSafe for FrameStats
impl Send for FrameStats
impl Sync for FrameStats
impl Unpin for FrameStats
impl UnsafeUnpin for FrameStats
impl UnwindSafe for FrameStats
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