pub struct AudioListener3D {
pub position: Vec3,
pub rotation: Quat,
}Expand description
Where the ears are. By default they follow ctx.camera3d; set your own with
Ctx::set_audio_listener. Velocity (for doppler) is estimated from frame
to frame.
use ponko::*;
let listener = AudioListener3D { position: Vec3::ZERO, rotation: Quat::IDENTITY };Fields§
§position: Vec3Ear position in world space.
rotation: QuatOrientation: +X is right and -Z is forward.
Trait Implementations§
Source§impl Clone for AudioListener3D
impl Clone for AudioListener3D
impl Copy for AudioListener3D
Source§impl Debug for AudioListener3D
impl Debug for AudioListener3D
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impl Forget for AudioListener3D
impl Freeze for AudioListener3D
impl RefUnwindSafe for AudioListener3D
impl Send for AudioListener3D
impl Sync for AudioListener3D
impl Unpin for AudioListener3D
impl UnsafeUnpin for AudioListener3D
impl UnwindSafe for AudioListener3D
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