[−][src]Crate polystrip
Polystrip is an accelerated 2D graphics library with similar capabilities to SDL's graphics system, which it intends to be a replacement for.
The Renderer
The Renderer
is the core of polystrip
. It can be built on top of any window compatible with raw_window_handle
,
but must have its size managed manually. A Renderer
allows one to create Frame
s,
which can be drawn onto and will present themselves when they are dropped.
Example with winit
let event_loop = winit::event_loop::EventLoop::new(); let window = winit::window::Window::new(&event_loop).unwrap(); let window_size = window.inner_size().to_logical(window.scale_factor()); let mut renderer = Renderer::new(&window, (window_size.width, window_size.height)); event_loop.run(move |event, _, control_flow| { match event { Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => { let window_size = new_size.to_logical(window.scale_factor()); renderer.resize((window_size.width, window_size.height)); }, Event::MainEventsCleared => { let mut frame = renderer.get_next_frame(); // Render in here }, _ => {} } });
Modules
data | Helper structures for coordination of data |
geometry | Structures and traits for easier rendering to |
prelude | The polystrip prelude, containing the most useful structs and traits. |
renderer | The core rendering context structures |
texture | Images to be rendered onto shapes |
vertex | Vertices and shapes, the core of the rendering process. |