pub struct VolumeMeshCellColorQuantity { /* private fields */ }Expand description
A color quantity defined at mesh cells.
Implementations§
Trait Implementations§
Source§impl Quantity for VolumeMeshCellColorQuantity
impl Quantity for VolumeMeshCellColorQuantity
Source§fn structure_name(&self) -> &str
fn structure_name(&self) -> &str
Returns the name of the parent structure.
Source§fn kind(&self) -> QuantityKind
fn kind(&self) -> QuantityKind
Returns the kind of this quantity.
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Returns whether this quantity is currently enabled/visible.
Source§fn set_enabled(&mut self, enabled: bool)
fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of this quantity.
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns a mutable reference to self as
Any for downcasting.Source§fn clear_gpu_resources(&mut self)
fn clear_gpu_resources(&mut self)
Clears GPU render resources so they can be re-initialized with a new device.
impl CellQuantity for VolumeMeshCellColorQuantity
Auto Trait Implementations§
impl Freeze for VolumeMeshCellColorQuantity
impl RefUnwindSafe for VolumeMeshCellColorQuantity
impl Send for VolumeMeshCellColorQuantity
impl Sync for VolumeMeshCellColorQuantity
impl Unpin for VolumeMeshCellColorQuantity
impl UnsafeUnpin for VolumeMeshCellColorQuantity
impl UnwindSafe for VolumeMeshCellColorQuantity
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T: ?Sized,
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Converts self into a Right variant of Either<Self, Self>
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