pub struct MeshFaceScalarQuantity { /* private fields */ }Expand description
A face scalar quantity on a surface mesh.
Implementations§
Source§impl MeshFaceScalarQuantity
impl MeshFaceScalarQuantity
Sourcepub fn new(
name: impl Into<String>,
structure_name: impl Into<String>,
values: Vec<f32>,
) -> Self
pub fn new( name: impl Into<String>, structure_name: impl Into<String>, values: Vec<f32>, ) -> Self
Creates a new face scalar quantity.
Sourcepub fn colormap_name(&self) -> &str
pub fn colormap_name(&self) -> &str
Gets the colormap name.
Sourcepub fn set_colormap(&mut self, name: impl Into<String>)
pub fn set_colormap(&mut self, name: impl Into<String>)
Sets the colormap name.
Sourcepub fn compute_vertex_colors(
&self,
faces: &[Vec<u32>],
num_vertices: usize,
colormap: &ColorMap,
) -> Vec<Vec4>
pub fn compute_vertex_colors( &self, faces: &[Vec<u32>], num_vertices: usize, colormap: &ColorMap, ) -> Vec<Vec4>
Computes vertex colors by expanding face values to all vertices of each face. For each vertex, uses the color of the last face it belongs to.
Sourcepub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
pub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
Builds the egui UI for this quantity.
Trait Implementations§
Source§impl Quantity for MeshFaceScalarQuantity
impl Quantity for MeshFaceScalarQuantity
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns a mutable reference to self as
Any for downcasting.Source§fn structure_name(&self) -> &str
fn structure_name(&self) -> &str
Returns the name of the parent structure.
Source§fn kind(&self) -> QuantityKind
fn kind(&self) -> QuantityKind
Returns the kind of this quantity.
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Returns whether this quantity is currently enabled/visible.
Source§fn set_enabled(&mut self, enabled: bool)
fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of this quantity.
Source§fn clear_gpu_resources(&mut self)
fn clear_gpu_resources(&mut self)
Clears GPU render resources so they can be re-initialized with a new device.
impl FaceQuantity for MeshFaceScalarQuantity
Auto Trait Implementations§
impl Freeze for MeshFaceScalarQuantity
impl RefUnwindSafe for MeshFaceScalarQuantity
impl Send for MeshFaceScalarQuantity
impl Sync for MeshFaceScalarQuantity
impl Unpin for MeshFaceScalarQuantity
impl UnsafeUnpin for MeshFaceScalarQuantity
impl UnwindSafe for MeshFaceScalarQuantity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more