pub struct MeshFaceColorQuantity { /* private fields */ }Expand description
A face color quantity on a surface mesh.
Implementations§
Source§impl MeshFaceColorQuantity
impl MeshFaceColorQuantity
Sourcepub fn new(
name: impl Into<String>,
structure_name: impl Into<String>,
colors: Vec<Vec3>,
) -> Self
pub fn new( name: impl Into<String>, structure_name: impl Into<String>, colors: Vec<Vec3>, ) -> Self
Creates a new face color quantity (RGB, alpha defaults to 1.0).
Sourcepub fn new_with_alpha(
name: impl Into<String>,
structure_name: impl Into<String>,
colors: Vec<Vec4>,
) -> Self
pub fn new_with_alpha( name: impl Into<String>, structure_name: impl Into<String>, colors: Vec<Vec4>, ) -> Self
Creates a new face color quantity with explicit RGBA alpha values.
Sourcepub fn has_transparency(&self) -> bool
pub fn has_transparency(&self) -> bool
Returns true if any color has alpha < 1.0.
Sourcepub fn compute_vertex_colors(
&self,
faces: &[Vec<u32>],
num_vertices: usize,
) -> Vec<Vec4>
pub fn compute_vertex_colors( &self, faces: &[Vec<u32>], num_vertices: usize, ) -> Vec<Vec4>
Computes vertex colors by expanding face colors to all vertices of each face. For each vertex, uses the color of the last face it belongs to.
Sourcepub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
pub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
Builds the egui UI for this quantity.
Trait Implementations§
Source§impl Quantity for MeshFaceColorQuantity
impl Quantity for MeshFaceColorQuantity
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns a mutable reference to self as
Any for downcasting.Source§fn structure_name(&self) -> &str
fn structure_name(&self) -> &str
Returns the name of the parent structure.
Source§fn kind(&self) -> QuantityKind
fn kind(&self) -> QuantityKind
Returns the kind of this quantity.
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Returns whether this quantity is currently enabled/visible.
Source§fn set_enabled(&mut self, enabled: bool)
fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of this quantity.
Source§fn clear_gpu_resources(&mut self)
fn clear_gpu_resources(&mut self)
Clears GPU render resources so they can be re-initialized with a new device.
impl FaceQuantity for MeshFaceColorQuantity
Auto Trait Implementations§
impl Freeze for MeshFaceColorQuantity
impl RefUnwindSafe for MeshFaceColorQuantity
impl Send for MeshFaceColorQuantity
impl Sync for MeshFaceColorQuantity
impl Unpin for MeshFaceColorQuantity
impl UnsafeUnpin for MeshFaceColorQuantity
impl UnwindSafe for MeshFaceColorQuantity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more