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MeshFaceVectorQuantity

Struct MeshFaceVectorQuantity 

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pub struct MeshFaceVectorQuantity { /* private fields */ }
Expand description

A face vector quantity on a surface mesh.

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impl MeshFaceVectorQuantity

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pub fn new( name: impl Into<String>, structure_name: impl Into<String>, vectors: Vec<Vec3>, ) -> Self

Creates a new face vector quantity.

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pub fn vectors(&self) -> &[Vec3]

Returns the vectors.

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pub fn length_scale(&self) -> f32

Gets the length scale.

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pub fn set_length_scale(&mut self, scale: f32)

Sets the length scale.

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pub fn radius(&self) -> f32

Gets the radius.

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pub fn set_radius(&mut self, r: f32)

Sets the radius.

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pub fn color(&self) -> Vec4

Gets the color.

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pub fn set_color(&mut self, c: Vec3)

Sets the color.

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pub fn auto_scale(&mut self, structure_length_scale: f32)

Auto-scales length and radius based on the structure’s bounding box diagonal and the average vector magnitude, so arrows are proportionally visible.

Target: effective arrow length ≈ 2% of bbox diagonal, radius = 1/10 of length.

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pub fn init_gpu_resources( &mut self, device: &Device, bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, base_positions: &[Vec3], )

Initializes GPU resources for this vector quantity.

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pub fn render_data(&self) -> Option<&VectorRenderData>

Returns the render data if initialized.

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pub fn update_uniforms(&self, queue: &Queue, model: &Mat4)

Updates GPU uniforms with the given model transform.

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pub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool

Builds the egui UI for this quantity.

Trait Implementations§

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impl Quantity for MeshFaceVectorQuantity

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fn as_any(&self) -> &dyn Any

Returns a reference to self as Any for downcasting.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns a mutable reference to self as Any for downcasting.
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fn name(&self) -> &str

Returns the name of this quantity.
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fn structure_name(&self) -> &str

Returns the name of the parent structure.
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fn kind(&self) -> QuantityKind

Returns the kind of this quantity.
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fn is_enabled(&self) -> bool

Returns whether this quantity is currently enabled/visible.
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fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of this quantity.
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fn build_ui(&mut self, _ui: &dyn Any)

Builds the ImGui UI controls for this quantity.
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fn refresh(&mut self)

Refreshes GPU resources after data changes.
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fn clear_gpu_resources(&mut self)

Clears GPU render resources so they can be re-initialized with a new device.
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fn data_size(&self) -> usize

Returns the number of data elements.
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impl FaceQuantity for MeshFaceVectorQuantity

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type Init = T

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