pub struct PointCloudVectorQuantity { /* private fields */ }Expand description
A vector quantity on a point cloud.
Implementations§
Source§impl PointCloudVectorQuantity
impl PointCloudVectorQuantity
Sourcepub fn new(
name: impl Into<String>,
structure_name: impl Into<String>,
vectors: Vec<Vec3>,
) -> Self
pub fn new( name: impl Into<String>, structure_name: impl Into<String>, vectors: Vec<Vec3>, ) -> Self
Creates a new vector quantity.
Sourcepub fn init_gpu_resources(
&mut self,
device: &Device,
bind_group_layout: &BindGroupLayout,
camera_buffer: &Buffer,
base_positions: &[Vec3],
)
pub fn init_gpu_resources( &mut self, device: &Device, bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, base_positions: &[Vec3], )
Initializes GPU resources for this vector quantity.
Sourcepub fn render_data(&self) -> Option<&VectorRenderData>
pub fn render_data(&self) -> Option<&VectorRenderData>
Returns the render data if initialized.
Sourcepub fn update_uniforms(&self, queue: &Queue, model: &Mat4)
pub fn update_uniforms(&self, queue: &Queue, model: &Mat4)
Updates GPU uniforms with the given model transform.
Sourcepub fn set_length_scale(&mut self, scale: f32)
pub fn set_length_scale(&mut self, scale: f32)
Sets the length scale.
Sourcepub fn set_radius(&mut self, radius: f32)
pub fn set_radius(&mut self, radius: f32)
Sets the radius.
Sourcepub fn length_scale(&self) -> f32
pub fn length_scale(&self) -> f32
Gets the length scale.
Sourcepub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
pub fn build_egui_ui(&mut self, ui: &mut Ui) -> bool
Builds the egui UI for this vector quantity.
Trait Implementations§
Source§impl Quantity for PointCloudVectorQuantity
impl Quantity for PointCloudVectorQuantity
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns a mutable reference to self as
Any for downcasting.Source§fn structure_name(&self) -> &str
fn structure_name(&self) -> &str
Returns the name of the parent structure.
Source§fn kind(&self) -> QuantityKind
fn kind(&self) -> QuantityKind
Returns the kind of this quantity.
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Returns whether this quantity is currently enabled/visible.
Source§fn set_enabled(&mut self, enabled: bool)
fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of this quantity.
Source§fn clear_gpu_resources(&mut self)
fn clear_gpu_resources(&mut self)
Clears GPU render resources so they can be re-initialized with a new device.
impl VertexQuantity for PointCloudVectorQuantity
Auto Trait Implementations§
impl Freeze for PointCloudVectorQuantity
impl !RefUnwindSafe for PointCloudVectorQuantity
impl Send for PointCloudVectorQuantity
impl Sync for PointCloudVectorQuantity
impl Unpin for PointCloudVectorQuantity
impl UnsafeUnpin for PointCloudVectorQuantity
impl !UnwindSafe for PointCloudVectorQuantity
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T: ?Sized,
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T: ?Sized,
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T: Any,
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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