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VolumeGridNodeScalarQuantity

Struct VolumeGridNodeScalarQuantity 

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pub struct VolumeGridNodeScalarQuantity { /* private fields */ }
Expand description

A scalar quantity defined at grid nodes.

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impl VolumeGridNodeScalarQuantity

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pub fn new( name: impl Into<String>, structure_name: impl Into<String>, values: Vec<f32>, node_dim: UVec3, bound_min: Vec3, bound_max: Vec3, ) -> Self

Creates a new node scalar quantity.

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pub fn values(&self) -> &[f32]

Returns the values.

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pub fn node_dim(&self) -> UVec3

Returns the grid node dimensions.

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pub fn get(&self, i: u32, j: u32, k: u32) -> f32

Gets the value at a 3D index.

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pub fn color_map(&self) -> &str

Gets the color map name.

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pub fn set_color_map(&mut self, name: impl Into<String>) -> &mut Self

Sets the color map name.

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pub fn data_range(&self) -> (f32, f32)

Gets the data range.

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pub fn set_data_range(&mut self, min: f32, max: f32) -> &mut Self

Sets the data range.

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pub fn viz_mode(&self) -> VolumeGridVizMode

Gets the current visualization mode.

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pub fn set_viz_mode(&mut self, mode: VolumeGridVizMode) -> &mut Self

Sets the visualization mode.

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pub fn isosurface_level(&self) -> f32

Gets the isosurface level.

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pub fn set_isosurface_level(&mut self, level: f32) -> &mut Self

Sets the isosurface level (invalidates cache).

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pub fn isosurface_color(&self) -> Vec3

Gets the isosurface color.

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pub fn set_isosurface_color(&mut self, color: Vec3) -> &mut Self

Sets the isosurface color.

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pub fn isosurface_dirty(&self) -> bool

Returns whether the isosurface needs re-extraction.

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pub fn gridcube_dirty(&self) -> bool

Returns whether the gridcube needs GPU re-init.

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pub fn extract_isosurface(&mut self) -> &McmMesh

Extracts the isosurface mesh using marching cubes.

MC output vertices are in grid index space: vertex (i,j,k) has coords that need swizzle(z,y,x) * grid_spacing + bound_min to transform to world space.

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pub fn isosurface_mesh(&self) -> Option<&McmMesh>

Returns the cached isosurface mesh, if available.

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pub fn gridcube_render_data(&self) -> Option<&GridcubeRenderData>

Returns the gridcube render data.

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pub fn gridcube_render_data_mut(&mut self) -> Option<&mut GridcubeRenderData>

Returns a mutable reference to the gridcube render data.

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pub fn set_gridcube_render_data(&mut self, data: GridcubeRenderData)

Sets the gridcube render data.

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pub fn isosurface_render_data(&self) -> Option<&IsosurfaceRenderData>

Returns the isosurface render data.

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pub fn isosurface_render_data_mut( &mut self, ) -> Option<&mut IsosurfaceRenderData>

Returns a mutable reference to the isosurface render data.

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pub fn set_isosurface_render_data(&mut self, data: IsosurfaceRenderData)

Sets the isosurface render data.

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pub fn clear_isosurface_render_data(&mut self)

Clears the isosurface render data (e.g. when isovalue yields empty mesh).

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pub fn init_pick_resources( &mut self, device: &Device, pick_bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, global_start: u32, )

Initializes pick resources for this quantity.

Requires that gridcube_render_data is already initialized (needs the position buffer).

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pub fn pick_bind_group(&self) -> Option<&BindGroup>

Returns the pick bind group, if initialized.

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pub fn update_pick_uniforms( &self, queue: &Queue, model: [[f32; 4]; 4], cube_size_factor: f32, )

Updates the pick uniform buffer with current model transform and cube size factor.

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pub fn num_pick_elements(&self) -> u32

Returns the number of pick elements (= number of gridcube instances).

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pub fn pick_total_vertices(&self) -> u32

Returns the total vertices for the pick draw call.

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pub fn register_as_mesh_requested(&self) -> bool

Returns whether the user has requested registering the isosurface as a mesh.

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pub fn clear_register_as_mesh_request(&mut self)

Clears the register-as-mesh request flag.

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pub fn build_egui_ui(&mut self, ui: &mut Ui, colormap_names: &[&str])

Builds egui UI for this quantity.

Trait Implementations§

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impl Quantity for VolumeGridNodeScalarQuantity

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fn name(&self) -> &str

Returns the name of this quantity.
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fn structure_name(&self) -> &str

Returns the name of the parent structure.
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fn kind(&self) -> QuantityKind

Returns the kind of this quantity.
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fn is_enabled(&self) -> bool

Returns whether this quantity is currently enabled/visible.
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fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of this quantity.
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fn data_size(&self) -> usize

Returns the number of data elements.
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fn build_ui(&mut self, _ui: &dyn Any)

Builds the ImGui UI controls for this quantity.
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fn refresh(&mut self)

Refreshes GPU resources after data changes.
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fn clear_gpu_resources(&mut self)

Clears GPU render resources so they can be re-initialized with a new device.
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fn as_any(&self) -> &dyn Any

Returns a reference to self as Any for downcasting.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns a mutable reference to self as Any for downcasting.

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