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PointCloudHandle

Struct PointCloudHandle 

Source
pub struct PointCloudHandle { /* private fields */ }
Expand description

Handle for a registered point cloud.

This handle provides methods to add quantities and configure the appearance of a point cloud. Methods return &Self to allow chaining.

§Example

use polyscope_rs::*;

init().unwrap();
register_point_cloud("pts", vec![Vec3::ZERO, Vec3::X])
    .add_scalar_quantity("height", vec![0.0, 1.0])
    .add_vector_quantity("velocity", vec![Vec3::X, Vec3::Y]);

Implementations§

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impl PointCloudHandle

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pub fn name(&self) -> &str

Returns the name of this point cloud.

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pub fn add_scalar_quantity(&self, name: &str, values: Vec<f32>) -> &Self

Adds a scalar quantity to this point cloud.

Scalar quantities assign a single value to each point, visualized using a colormap. The values vector must have the same length as the number of points.

§Arguments
  • name - Name for this quantity (shown in UI)
  • values - One scalar value per point
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pub fn add_vector_quantity(&self, name: &str, vectors: Vec<Vec3>) -> &Self

Adds a vector quantity to this point cloud.

Vector quantities display an arrow at each point. Vectors are automatically scaled based on scene size. The vectors array must have the same length as the number of points.

§Arguments
  • name - Name for this quantity (shown in UI)
  • vectors - One 3D vector per point
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pub fn add_color_quantity(&self, name: &str, colors: Vec<Vec3>) -> &Self

Adds a color quantity to this point cloud.

Color quantities assign an RGB color to each point. The colors vector must have the same length as the number of points. Components should be in range [0, 1].

§Arguments
  • name - Name for this quantity (shown in UI)
  • colors - One RGB color (Vec3) per point

Trait Implementations§

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impl Clone for PointCloudHandle

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fn clone(&self) -> PointCloudHandle

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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