#[repr(C)]pub struct GridcubeUniforms {
pub model: [[f32; 4]; 4],
pub cube_size_factor: f32,
pub data_min: f32,
pub data_max: f32,
pub transparency: f32,
pub slice_planes_enabled: u32,
pub _pad0: f32,
pub _pad1: f32,
pub _pad2: f32,
}Expand description
Uniforms for the gridcube shader.
Layout must match WGSL GridcubeUniforms exactly.
Fields§
§model: [[f32; 4]; 4]Model transform matrix.
cube_size_factor: f32Cube size factor (0..1, default 1.0 = full size, 0.5 = half).
data_min: f32Scalar data range minimum.
data_max: f32Scalar data range maximum.
transparency: f32Transparency (0.0 = opaque, 1.0 = fully transparent).
slice_planes_enabled: u32Slice plane clipping enable: 0 = off, 1 = on.
_pad0: f32Padding to 16-byte alignment.
_pad1: f32§_pad2: f32Trait Implementations§
Source§impl Clone for GridcubeUniforms
impl Clone for GridcubeUniforms
Source§fn clone(&self) -> GridcubeUniforms
fn clone(&self) -> GridcubeUniforms
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GridcubeUniforms
impl Debug for GridcubeUniforms
Source§impl Default for GridcubeUniforms
impl Default for GridcubeUniforms
impl Copy for GridcubeUniforms
impl Pod for GridcubeUniforms
Auto Trait Implementations§
impl Freeze for GridcubeUniforms
impl RefUnwindSafe for GridcubeUniforms
impl Send for GridcubeUniforms
impl Sync for GridcubeUniforms
impl Unpin for GridcubeUniforms
impl UnsafeUnpin for GridcubeUniforms
impl UnwindSafe for GridcubeUniforms
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