pub struct ReflectionPass {
pub bind_group_layout: BindGroupLayout,
/* private fields */
}Expand description
Reflection pass render resources.
This pass handles planar reflections for the ground plane by:
- Rendering the ground plane to stencil buffer (marking reflection region)
- Rendering reflected scene geometry (only where stencil is set)
- Blending the reflection with the final ground plane
Fields§
§bind_group_layout: BindGroupLayoutBind group layout for reflection uniforms.
Implementations§
Source§impl ReflectionPass
impl ReflectionPass
Sourcepub fn update_uniforms(
&self,
queue: &Queue,
reflection_matrix: Mat4,
intensity: f32,
ground_height: f32,
)
pub fn update_uniforms( &self, queue: &Queue, reflection_matrix: Mat4, intensity: f32, ground_height: f32, )
Updates the reflection uniforms.
Sourcepub fn bind_group(&self) -> &BindGroup
pub fn bind_group(&self) -> &BindGroup
Returns the reflection bind group.
Sourcepub fn bind_group_layout(&self) -> &BindGroupLayout
pub fn bind_group_layout(&self) -> &BindGroupLayout
Returns the reflection bind group layout.
Auto Trait Implementations§
impl Freeze for ReflectionPass
impl !RefUnwindSafe for ReflectionPass
impl Send for ReflectionPass
impl Sync for ReflectionPass
impl Unpin for ReflectionPass
impl UnsafeUnpin for ReflectionPass
impl !UnwindSafe for ReflectionPass
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