pub struct PointCloudRenderData {
pub position_buffer: Buffer,
pub color_buffer: Buffer,
pub uniform_buffer: Buffer,
pub bind_group: BindGroup,
pub num_points: u32,
}Expand description
GPU resources for rendering a point cloud.
Fields§
§position_buffer: BufferPosition buffer (storage buffer).
color_buffer: BufferColor buffer (storage buffer).
uniform_buffer: BufferUniform buffer for point-specific settings.
bind_group: BindGroupBind group for this point cloud.
num_points: u32Number of points.
Implementations§
Source§impl PointCloudRenderData
impl PointCloudRenderData
Sourcepub fn new(
device: &Device,
bind_group_layout: &BindGroupLayout,
camera_buffer: &Buffer,
positions: &[Vec3],
colors: Option<&[Vec4]>,
) -> Self
pub fn new( device: &Device, bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, positions: &[Vec3], colors: Option<&[Vec4]>, ) -> Self
Creates new render data from point positions.
Sourcepub fn update_colors(&self, queue: &Queue, colors: &[Vec4])
pub fn update_colors(&self, queue: &Queue, colors: &[Vec4])
Updates the color buffer.
Sourcepub fn update_uniforms(&self, queue: &Queue, uniforms: &PointUniforms)
pub fn update_uniforms(&self, queue: &Queue, uniforms: &PointUniforms)
Updates uniforms.
Auto Trait Implementations§
impl Freeze for PointCloudRenderData
impl !RefUnwindSafe for PointCloudRenderData
impl Send for PointCloudRenderData
impl Sync for PointCloudRenderData
impl Unpin for PointCloudRenderData
impl UnsafeUnpin for PointCloudRenderData
impl !UnwindSafe for PointCloudRenderData
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