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GroundPlaneRenderData

Struct GroundPlaneRenderData 

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pub struct GroundPlaneRenderData { /* private fields */ }
Expand description

Ground plane render resources.

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impl GroundPlaneRenderData

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pub fn new( device: &Device, bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, light_buffer: &Buffer, shadow_depth_view: &TextureView, shadow_sampler: &Sampler, ) -> Self

Creates new ground plane render data.

§Arguments
  • device - The wgpu device
  • bind_group_layout - The bind group layout
  • camera_buffer - The camera uniform buffer
  • light_buffer - The light uniform buffer (from ShadowMapPass)
  • shadow_depth_view - The shadow map depth texture view
  • shadow_sampler - The shadow comparison sampler
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pub fn update( &self, queue: &Queue, scene_center: [f32; 3], scene_min_y: f32, length_scale: f32, camera_height: f32, height_override: Option<f32>, shadow_darkness: f32, shadow_mode: u32, is_orthographic: bool, reflection_intensity: f32, )

Updates the ground plane uniforms.

§Arguments
  • queue - The wgpu queue
  • scene_center - Center of the scene bounding box
  • scene_min_y - Minimum Y coordinate of scene bounding box
  • length_scale - Scene length scale
  • camera_height - Current camera Y position
  • height_override - Optional manual height override
  • shadow_darkness - Shadow darkness (0.0 = no shadow, 1.0 = full black)
  • shadow_mode - Shadow mode: 0=none, 1=shadow_only, 2=tile_with_shadow
  • is_orthographic - Whether camera is in orthographic mode
  • reflection_intensity - Reflection intensity (0.0 = opaque, 1.0 = mirror)
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pub fn bind_group(&self) -> &BindGroup

Returns the bind group for rendering.

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