pub struct SlicePlaneRenderData { /* private fields */ }Expand description
Slice plane visualization render resources.
Implementations§
Source§impl SlicePlaneRenderData
impl SlicePlaneRenderData
Sourcepub fn new(
device: &Device,
bind_group_layout: &BindGroupLayout,
camera_buffer: &Buffer,
) -> Self
pub fn new( device: &Device, bind_group_layout: &BindGroupLayout, camera_buffer: &Buffer, ) -> Self
Creates new slice plane render data.
§Arguments
device- The wgpu devicebind_group_layout- The bind group layoutcamera_buffer- The camera uniform buffer
Sourcepub fn update(&self, queue: &Queue, plane: &SlicePlane, length_scale: f32)
pub fn update(&self, queue: &Queue, plane: &SlicePlane, length_scale: f32)
Updates the uniforms for a specific slice plane.
§Arguments
queue- The wgpu queueplane- The slice plane to visualizelength_scale- Scene length scale for grid sizing
Sourcepub fn bind_group(&self) -> &BindGroup
pub fn bind_group(&self) -> &BindGroup
Returns the bind group for rendering.
Sourcepub fn draw<'a>(&'a self, render_pass: &mut RenderPass<'a>)
pub fn draw<'a>(&'a self, render_pass: &mut RenderPass<'a>)
Draws the slice plane visualization.
Draws 6 vertices (2 triangles) forming a quad. Both sides are rendered
because the pipeline has cull_mode: None.
Auto Trait Implementations§
impl Freeze for SlicePlaneRenderData
impl !RefUnwindSafe for SlicePlaneRenderData
impl Send for SlicePlaneRenderData
impl Sync for SlicePlaneRenderData
impl Unpin for SlicePlaneRenderData
impl !UnwindSafe for SlicePlaneRenderData
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