#[repr(C)]pub struct SlicePlaneUniforms {
pub origin: [f32; 3],
pub enabled: f32,
pub normal: [f32; 3],
pub _padding: f32,
}Expand description
GPU-compatible slice plane uniforms.
Fields§
§origin: [f32; 3]Origin point of the plane.
enabled: f32Whether the plane is enabled (1.0) or disabled (0.0).
normal: [f32; 3]Normal direction of the plane.
_padding: f32Padding for alignment.
Trait Implementations§
Source§impl Clone for SlicePlaneUniforms
impl Clone for SlicePlaneUniforms
Source§fn clone(&self) -> SlicePlaneUniforms
fn clone(&self) -> SlicePlaneUniforms
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SlicePlaneUniforms
impl Debug for SlicePlaneUniforms
Source§impl Default for SlicePlaneUniforms
impl Default for SlicePlaneUniforms
Source§impl From<&SlicePlane> for SlicePlaneUniforms
impl From<&SlicePlane> for SlicePlaneUniforms
Source§fn from(plane: &SlicePlane) -> Self
fn from(plane: &SlicePlane) -> Self
Converts to this type from the input type.
impl Copy for SlicePlaneUniforms
impl Pod for SlicePlaneUniforms
Auto Trait Implementations§
impl Freeze for SlicePlaneUniforms
impl RefUnwindSafe for SlicePlaneUniforms
impl Send for SlicePlaneUniforms
impl Sync for SlicePlaneUniforms
impl Unpin for SlicePlaneUniforms
impl UnsafeUnpin for SlicePlaneUniforms
impl UnwindSafe for SlicePlaneUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.