#[non_exhaustive]pub struct Stat {
pub id: i32,
pub name: String,
pub game_index: i32,
pub is_battle_only: bool,
pub affecting_moves: MoveStatAffectSets,
pub affecting_natures: NatureStatAffectSets,
pub characteristics: Vec<APIResource<Characteristic>>,
pub move_damage_class: NamedAPIResource<MoveDamageClass>,
pub names: Vec<Name>,
}
Expand description
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.id: i32
§name: String
§game_index: i32
§is_battle_only: bool
§affecting_moves: MoveStatAffectSets
§affecting_natures: NatureStatAffectSets
§characteristics: Vec<APIResource<Characteristic>>
§move_damage_class: NamedAPIResource<MoveDamageClass>
§names: Vec<Name>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Stat
impl<'de> Deserialize<'de> for Stat
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Stat
impl StructuralPartialEq for Stat
Auto Trait Implementations§
impl Freeze for Stat
impl RefUnwindSafe for Stat
impl !Send for Stat
impl !Sync for Stat
impl Unpin for Stat
impl UnwindSafe for Stat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more