Pokemon

Struct Pokemon 

Source
pub struct Pokemon {
Show 23 fields pub id: PokemonName, pub level: i8, pub types: (PokemonType, PokemonType), pub base_types: (PokemonType, PokemonType), pub hp: i16, pub maxhp: i16, pub ability: Abilities, pub base_ability: Abilities, pub item: Items, pub nature: PokemonNature, pub evs: (u8, u8, u8, u8, u8, u8), pub attack: i16, pub defense: i16, pub special_attack: i16, pub special_defense: i16, pub speed: i16, pub status: PokemonStatus, pub rest_turns: i8, pub sleep_turns: i8, pub weight_kg: f32, pub terastallized: bool, pub tera_type: PokemonType, pub moves: PokemonMoves,
}

Fields§

§id: PokemonName§level: i8§types: (PokemonType, PokemonType)§base_types: (PokemonType, PokemonType)§hp: i16§maxhp: i16§ability: Abilities§base_ability: Abilities§item: Items§nature: PokemonNature§evs: (u8, u8, u8, u8, u8, u8)§attack: i16§defense: i16§special_attack: i16§special_defense: i16§speed: i16§status: PokemonStatus§rest_turns: i8§sleep_turns: i8§weight_kg: f32§terastallized: bool§tera_type: PokemonType§moves: PokemonMoves

Implementations§

Source§

impl Pokemon

Source

pub fn can_mega_evolve(&self) -> bool

Source

pub fn recalculate_stats( &mut self, side_ref: &SideReference, instructions: &mut StateInstructions, )

Source

pub fn calculate_stats_from_base_stats(&self) -> (i16, i16, i16, i16, i16, i16)

Source

pub fn add_available_moves( &self, vec: &mut Vec<MoveChoice>, last_used_move: &LastUsedMove, encored: bool, taunted: bool, can_tera: bool, )

Source

pub fn add_move_from_choice(&self, vec: &mut Vec<MoveChoice>, choice: Choices)

Source

pub fn has_type(&self, pkmn_type: &PokemonType) -> bool

Source

pub fn item_is_permanent(&self) -> bool

Source

pub fn item_can_be_removed(&self) -> bool

Source

pub fn is_grounded(&self) -> bool

Source

pub fn volatile_status_can_be_applied( &self, volatile_status: &PokemonVolatileStatus, active_volatiles: &HashSet<PokemonVolatileStatus>, first_move: bool, ) -> bool

Source

pub fn immune_to_stats_lowered_by_opponent( &self, stat: &PokemonBoostableStat, volatiles: &HashSet<PokemonVolatileStatus>, ) -> bool

Source§

impl Pokemon

Source

pub fn replace_move( &mut self, move_index: PokemonMoveIndex, new_move_name: Choices, )

Source

pub fn get_sleep_talk_choices(&self) -> Vec<Choice>

Source

pub fn pprint_concise(&self) -> String

Source

pub fn pprint_verbose(&self) -> String

Source§

impl Pokemon

Source

pub fn serialize(&self) -> String

Source

pub fn deserialize(serialized: &str) -> Pokemon

Trait Implementations§

Source§

impl Clone for Pokemon

Source§

fn clone(&self) -> Pokemon

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Pokemon

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for Pokemon

Source§

fn default() -> Pokemon

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V