pub struct Camera {
pub offset: Vec2,
pub scale: f32,
/* private fields */
}Expand description
2D camera that can be controlled by mouse. Offset and scale can be changed.
Note: You can get a Camera2D using `let cam2d: Camera2D = (&cam).into();
Fields§
§offset: Vec2§scale: f32Implementations§
Source§impl Camera
impl Camera
pub const fn new(offset: Vec2, scale: f32) -> Camera
Sourcepub fn scale_wheel(&mut self, center: Vec2, wheel_value: f32, scale_factor: f32)
pub fn scale_wheel(&mut self, center: Vec2, wheel_value: f32, scale_factor: f32)
If wheel_value has positive value, scale cam around point center by factor scale_factor.
If wheel_value is negative, then scale by 1.0/scale_factor. If wheel_value equals 0.0 or scale_factor equals 1.0, nothing happens.
Sourcepub fn scale_mul(&mut self, center: Vec2, mul_to_scale: f32)
pub fn scale_mul(&mut self, center: Vec2, mul_to_scale: f32)
Adds mul_to_scale to current scale of cam. Scale is changed around point center.
Sourcepub fn scale_new(&mut self, center: Vec2, new_scale: f32)
pub fn scale_new(&mut self, center: Vec2, new_scale: f32)
Replace current scale of camera with new_scale. Scale is changed around point center.
Sourcepub fn update(&mut self, mouse_pos: Vec2, should_offset: bool)
pub fn update(&mut self, mouse_pos: Vec2, should_offset: bool)
Update camera position by new mouse position. This method must be run at every frame. should_offset controls if the camera should actually move or not.
Note: It’s better to use mouse_position_local with this method, otherwise if you use mouse_position the movement is way too big.
Trait Implementations§
impl Copy for Camera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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