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TextureManager

Struct TextureManager 

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pub struct TextureManager {
    pub max_frames_not_used: usize,
    /* private fields */
}
Expand description

Manages textures, loading and unloading them as needed. No manual management needed.

You can adjust max_frames_not_used to control how many frames a texture can go unused before being unloaded.

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§max_frames_not_used: usize

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impl TextureManager

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pub fn new() -> Self

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pub fn get(&mut self, path: &str) -> Option<&Texture2D>

Get a cached texture by its key.

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pub async fn get_or_load(&mut self, path: &'static str) -> &Texture2D

Get the cached texture by its key, or load from a file path and cache it.

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pub fn get_or_create<F>(&mut self, key: String, create_fn: F) -> &Texture2D
where F: FnOnce() -> Texture2D,

Get the cached texture by its key, or create it using the provided function and cache it.

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pub async fn get_or_create_async<F, Fut>( &mut self, key: String, create_fn: F, ) -> &Texture2D
where F: FnOnce() -> Fut, Fut: Future<Output = Texture2D>,

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pub fn cache( &mut self, key: String, value: impl Into<TextureOwner>, ) -> &Texture2D

Cache a value with the given key. Accepts Texture2D or RenderTarget.

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pub fn clean(&mut self)

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pub fn size(&self) -> usize

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