Struct plotly::traces::scatter_mapbox::ScatterMapbox
source · pub struct ScatterMapbox<Lat, Lon>where
Lat: Serialize + Clone,
Lon: Serialize + Clone,{ /* private fields */ }
Implementations§
source§impl<Lat, Lon> ScatterMapbox<Lat, Lon>where
Lat: Serialize + Clone,
Lon: Serialize + Clone,
impl<Lat, Lon> ScatterMapbox<Lat, Lon>where Lat: Serialize + Clone, Lon: Serialize + Clone,
sourcepub fn name(self, value: impl AsRef<str>) -> Box<Self>
pub fn name(self, value: impl AsRef<str>) -> Box<Self>
Sets the trace name. The trace name appear as the legend item and on hover.
sourcepub fn modify_all_name(value: impl AsRef<str>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_name(value: impl AsRef<str>) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_name(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_name( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn visible(self, value: Visible) -> Box<Self>
pub fn visible(self, value: Visible) -> Box<Self>
Determines whether or not this trace is visible. If
Visible::LegendOnly
, the trace is not drawn, but can appear as a
legend item (provided that the legend itself is visible).
sourcepub fn modify_all_visible(value: Visible) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_visible(value: Visible) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_visible(values: Vec<Visible>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_visible(values: Vec<Visible>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn show_legend(self, value: bool) -> Box<Self>
pub fn show_legend(self, value: bool) -> Box<Self>
Determines whether or not an item corresponding to this trace is shown in the legend.
sourcepub fn modify_all_show_legend(value: bool) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_show_legend(value: bool) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_show_legend(values: Vec<bool>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_show_legend(values: Vec<bool>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn legend_rank(self, value: usize) -> Box<Self>
pub fn legend_rank(self, value: usize) -> Box<Self>
Sets the legend rank for this trace. Items and groups with smaller ranks
are presented on top/left side while with "reversed"
legend.trace_order` they are on bottom/right side. The default
legendrank is 1000, so that you can use ranks less than 1000 to
place certain items before all unranked items, and ranks greater
than 1000 to go after all unranked items.
sourcepub fn modify_all_legend_rank(value: usize) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_legend_rank(value: usize) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_legend_rank(values: Vec<usize>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_legend_rank(values: Vec<usize>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn legend_group(self, value: impl AsRef<str>) -> Box<Self>
pub fn legend_group(self, value: impl AsRef<str>) -> Box<Self>
Sets the legend group for this trace. Traces part of the same legend group show/hide at the same time when toggling legend items.
sourcepub fn modify_all_legend_group(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_legend_group( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_legend_group(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_legend_group( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn legend_group_title(self, value: LegendGroupTitle) -> Box<Self>
pub fn legend_group_title(self, value: LegendGroupTitle) -> Box<Self>
Set and style the title to appear for the legend group.
sourcepub fn modify_all_legend_group_title(
value: LegendGroupTitle
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_legend_group_title( value: LegendGroupTitle ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_legend_group_title(
values: Vec<LegendGroupTitle>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_legend_group_title( values: Vec<LegendGroupTitle> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn modify_all_opacity(value: f64) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_opacity(value: f64) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_opacity(values: Vec<f64>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_opacity(values: Vec<f64>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn mode(self, value: Mode) -> Box<Self>
pub fn mode(self, value: Mode) -> Box<Self>
Determines the drawing mode for this scatter trace. If the provided
Mode
includes “Text” then the text
elements appear at the
coordinates. Otherwise, the text
elements appear on hover. If
there are less than 20 points and the trace is not stacked then the
default is Mode::LinesMarkers
, otherwise it is Mode::Lines
.
sourcepub fn modify_all_mode(value: Mode) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_mode(value: Mode) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_mode(values: Vec<Mode>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_mode(values: Vec<Mode>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn ids(self, value: Vec<impl AsRef<str>>) -> Box<Self>
pub fn ids(self, value: Vec<impl AsRef<str>>) -> Box<Self>
Assigns id labels to each datum. These ids for object constancy of data points during animation. Should be an array of strings, not numbers or any other type.
sourcepub fn modify_all_ids(
value: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_ids( value: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_ids(
values: Vec<Vec<impl AsRef<str>>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_ids( values: Vec<Vec<impl AsRef<str>>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
pub fn lat(self, value: Vec<Lat>) -> Box<Self>
sourcepub fn modify_all_lat(value: Vec<Lat>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_lat(value: Vec<Lat>) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_lat(values: Vec<Vec<Lat>>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_lat(values: Vec<Vec<Lat>>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
pub fn lon(self, value: Vec<Lon>) -> Box<Self>
sourcepub fn modify_all_lon(value: Vec<Lon>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_lon(value: Vec<Lon>) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_lon(values: Vec<Vec<Lon>>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_lon(values: Vec<Vec<Lon>>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn text(self, value: impl AsRef<str>) -> Box<Self>
pub fn text(self, value: impl AsRef<str>) -> Box<Self>
Sets text elements associated with each (x,y) pair. If a single string,
the same string appears over all the data points. If an array of
strings, the items are mapped in order to the this trace’s (x,y)
coordinates. If the trace HoverInfo
contains a “text” flag and
hover_text
is not set, these elements will be seen in the hover
labels.
sourcepub fn modify_all_text(value: impl AsRef<str>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_text(value: impl AsRef<str>) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_text(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_text( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn text_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
pub fn text_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
Sets text elements associated with each (x,y) pair. If a single string,
the same string appears over all the data points. If an array of
strings, the items are mapped in order to the this trace’s (x,y)
coordinates. If the trace HoverInfo
contains a “text” flag and
hover_text
is not set, these elements will be seen in the hover
labels.
sourcepub fn text_position(self, value: Position) -> Box<Self>
pub fn text_position(self, value: Position) -> Box<Self>
Sets the positions of the text
elements with respects to the (x,y)
coordinates.
sourcepub fn modify_all_text_position(
value: Position
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_text_position( value: Position ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_text_position(
values: Vec<Position>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_text_position( values: Vec<Position> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn text_position_array(self, value: Vec<Position>) -> Box<Self>
pub fn text_position_array(self, value: Vec<Position>) -> Box<Self>
Sets the positions of the text
elements with respects to the (x,y)
coordinates.
sourcepub fn text_template(self, value: impl AsRef<str>) -> Box<Self>
pub fn text_template(self, value: impl AsRef<str>) -> Box<Self>
Template string used for rendering the information text that appear on
points. Note that this will override textinfo
. Variables are
inserted using %{variable}, for example “y: %{y}”. Numbers are
formatted using d3-format’s syntax %{variable:d3-format}, for example “Price: %{y:$.2f}”. See format
for details on the formatting syntax. Dates are formatted using
d3-time-format’s syntax %{variable|d3-time-format}, for example
“Day: %{2019-01-01|%A}”. See format for details
on the date formatting syntax. Every attributes that can be specified
per-point (the ones that are arrayOk: true
) are available.
sourcepub fn modify_all_text_template(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_text_template( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_text_template(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_text_template( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn text_template_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
pub fn text_template_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
Template string used for rendering the information text that appear on
points. Note that this will override textinfo
. Variables are
inserted using %{variable}, for example “y: %{y}”. Numbers are
formatted using d3-format’s syntax %{variable:d3-format}, for example “Price: %{y:$.2f}”. See format
for details on the formatting syntax. Dates are formatted using
d3-time-format’s syntax %{variable|d3-time-format}, for example
“Day: %{2019-01-01|%A}”. See format for details
on the date formatting syntax. Every attributes that can be specified
per-point (the ones that are arrayOk: true
) are available.
sourcepub fn hover_text(self, value: impl AsRef<str>) -> Box<Self>
pub fn hover_text(self, value: impl AsRef<str>) -> Box<Self>
Sets hover text elements associated with each (x,y) pair. If a single
string, the same string appears over all the data points. If an
array of string, the items are mapped in order to the this trace’s
(x,y) coordinates. To be seen, trace HoverInfo
must contain a
“Text” flag.
sourcepub fn modify_all_hover_text(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_hover_text( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_hover_text(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_hover_text( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn hover_text_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
pub fn hover_text_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
Sets hover text elements associated with each (x,y) pair. If a single
string, the same string appears over all the data points. If an
array of string, the items are mapped in order to the this trace’s
(x,y) coordinates. To be seen, trace HoverInfo
must contain a
“Text” flag.
sourcepub fn hover_info(self, value: HoverInfo) -> Box<Self>
pub fn hover_info(self, value: HoverInfo) -> Box<Self>
Determines which trace information appear on hover. If HoverInfo::None
or HoverInfo::Skip
are set, no information is displayed upon
hovering. But, if HoverInfo::None
is set, click and hover events
are still fired.
sourcepub fn modify_all_hover_info(value: HoverInfo) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_hover_info(value: HoverInfo) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_hover_info(
values: Vec<HoverInfo>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_hover_info( values: Vec<HoverInfo> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn hover_template(self, value: impl AsRef<str>) -> Box<Self>
pub fn hover_template(self, value: impl AsRef<str>) -> Box<Self>
Template string used for rendering the information that appear on hover
box. Note that this will override HoverInfo
. Variables are
inserted using %{variable}, for example “y: %{y}”. Numbers are
formatted using d3-format’s syntax %{variable:d3-format}, for example
“Price: %{y:$.2f}”.
https://github.com/d3/d3-3.x-api-reference/blob/master/Formatting.md#d3_format for details
on the formatting syntax. Dates are formatted using d3-time-format’s
syntax %{variable|d3-time-format}, for example “Day:
%{2019-01-01|%A}”. https://github.com/d3/d3-3.x-api-reference/blob/master/Time-Formatting.md#format for details
on the date formatting syntax. The variables available in
hovertemplate
are the ones emitted as event data described at this link https://plotly.com/javascript/plotlyjs-events/#event-data.
Additionally, every attributes that can be specified per-point (the ones
that are arrayOk: true
) are available. Anything contained in tag
<extra>
is displayed in the secondary box, for example
“<extra></extra>
.
sourcepub fn modify_all_hover_template(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_hover_template( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_hover_template(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_hover_template( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn hover_template_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
pub fn hover_template_array(self, value: Vec<impl AsRef<str>>) -> Box<Self>
Template string used for rendering the information that appear on hover
box. Note that this will override HoverInfo
. Variables are
inserted using %{variable}, for example “y: %{y}”. Numbers are
formatted using d3-format’s syntax %{variable:d3-format}, for example
“Price: %{y:$.2f}”.
https://github.com/d3/d3-3.x-api-reference/blob/master/Formatting.md#d3_format for details
on the formatting syntax. Dates are formatted using d3-time-format’s
syntax %{variable|d3-time-format}, for example “Day:
%{2019-01-01|%A}”. https://github.com/d3/d3-3.x-api-reference/blob/master/Time-Formatting.md#format for details
on the date formatting syntax. The variables available in
hovertemplate
are the ones emitted as event data described at this link https://plotly.com/javascript/plotlyjs-events/#event-data.
Additionally, every attributes that can be specified per-point (the ones
that are arrayOk: true
) are available. Anything contained in tag
<extra>
is displayed in the secondary box, for example
“<extra></extra>
.
sourcepub fn meta(self, value: impl Into<NumOrString>) -> Box<Self>
pub fn meta(self, value: impl Into<NumOrString>) -> Box<Self>
Assigns extra meta information associated with this trace that can be
used in various text attributes. Attributes such as trace name
,
graph, axis and colorbar title.text
, annotation text
rangeselector
, updatemenues
and sliders
label
text all support
meta
. To access the trace meta
values in an attribute in the same
trace, simply use %{meta[i]}
where i
is the index or key of the
meta
item in question. To access trace meta
in layout
attributes, use %{data[n[.meta[i]}
where i
is the index or key of
the meta
and n
is the trace index.
sourcepub fn modify_all_meta(
value: impl Into<NumOrString>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_meta( value: impl Into<NumOrString> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_meta(
values: Vec<impl Into<NumOrString>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_meta( values: Vec<impl Into<NumOrString>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn custom_data(
self,
value: Vec<impl Into<NumOrString> + Clone>
) -> Box<Self>
pub fn custom_data( self, value: Vec<impl Into<NumOrString> + Clone> ) -> Box<Self>
Assigns extra data each datum. This may be useful when listening to hover, click and selection events. Note that, “scatter” traces also appends customdata items in the markers DOM elements.
sourcepub fn modify_all_custom_data(
value: Vec<impl Into<NumOrString> + Clone>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_custom_data( value: Vec<impl Into<NumOrString> + Clone> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_custom_data(
values: Vec<Vec<impl Into<NumOrString> + Clone>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_custom_data( values: Vec<Vec<impl Into<NumOrString> + Clone>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn subplot(self, value: impl AsRef<str>) -> Box<Self>
pub fn subplot(self, value: impl AsRef<str>) -> Box<Self>
Sets a reference between this trace’s data coordinates and a mapbox
subplot. If “mapbox” (the default value), the data refer to
layout.mapbox
. If “mapbox2”, the data refer to layout.mapbox2
, and
so on.
sourcepub fn modify_all_subplot(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_subplot( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_subplot(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_subplot( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn marker(self, value: Marker) -> Box<Self>
pub fn marker(self, value: Marker) -> Box<Self>
Determines how points are displayed and joined.
sourcepub fn modify_all_marker(value: Marker) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_marker(value: Marker) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_marker(values: Vec<Marker>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_marker(values: Vec<Marker>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn modify_all_line(value: Line) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_line(value: Line) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_line(values: Vec<Line>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_line(values: Vec<Line>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn modify_all_text_font(value: Font) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_text_font(value: Font) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_text_font(values: Vec<Font>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_text_font(values: Vec<Font>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn selected_points(self, value: Vec<usize>) -> Box<Self>
pub fn selected_points(self, value: Vec<usize>) -> Box<Self>
Vector containing integer indices of selected points. Has an effect only
for traces that support selections. Note that an empty vector means
an empty selection where the unselected
are turned on for all
points.
sourcepub fn modify_all_selected_points(
value: Vec<usize>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_selected_points( value: Vec<usize> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_selected_points(
values: Vec<Vec<usize>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_selected_points( values: Vec<Vec<usize>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn modify_all_selected(value: Selection) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_selected(value: Selection) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_selected(values: Vec<Selection>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_selected(values: Vec<Selection>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn unselected(self, value: Selection) -> Box<Self>
pub fn unselected(self, value: Selection) -> Box<Self>
Sets the style of unselected points.
sourcepub fn modify_all_unselected(value: Selection) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_unselected(value: Selection) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_unselected(
values: Vec<Selection>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_unselected( values: Vec<Selection> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn below(self, value: impl AsRef<str>) -> Box<Self>
pub fn below(self, value: impl AsRef<str>) -> Box<Self>
Determines if this scattermapbox trace’s layers are to be inserted
before the layer with the specified ID. By default, scattermapbox
layers are inserted above all the base layers. To place the
scattermapbox layers above every other layer, set below
to “‘’”.
sourcepub fn modify_all_below(
value: impl AsRef<str>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_below( value: impl AsRef<str> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_below(
values: Vec<impl AsRef<str>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_below( values: Vec<impl AsRef<str>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn connect_gaps(self, value: bool) -> Box<Self>
pub fn connect_gaps(self, value: bool) -> Box<Self>
Determines whether or not gaps (i.e. {nan} or missing values) in the provided data arrays are connected.
sourcepub fn modify_all_connect_gaps(value: bool) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_connect_gaps(value: bool) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_connect_gaps(values: Vec<bool>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_connect_gaps(values: Vec<bool>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn fill(self, value: Fill) -> Box<Self>
pub fn fill(self, value: Fill) -> Box<Self>
Sets the area to fill with a solid color. Defaults to “none” unless this
trace is stacked, then it gets “tonexty” (“tonextx”) if
orientation
is “v” (“h”) Use with fillcolor
if not
“none”. “tozerox” and “tozeroy” fill to x=0 and y=0 respectively.
“tonextx” and “tonexty” fill between the endpoints of this trace and
the endpoints of the trace before it, connecting those endpoints
with straight lines (to make a stacked area graph); if there is
no trace before it, they behave like “tozerox” and “tozeroy”. “toself”
connects the endpoints of the trace (or each segment of the trace if
it has gaps) into a closed shape. “tonext” fills the space between
two traces if one completely encloses the other (eg consecutive
contour lines), and behaves like “toself” if there is no trace before
it. “tonext” should not be used if one trace does not enclose the
other. Traces in a stackgroup
will only fill to (or be filled to)
other traces in the same group. With multiple stackgroup
s or some
traces stacked and some not, if fill-linked traces are not
already consecutive, the later ones will be pushed down in the drawing
order.
sourcepub fn modify_all_fill(value: Fill) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_fill(value: Fill) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_fill(values: Vec<Fill>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_fill(values: Vec<Fill>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn fill_color(self, value: impl Color) -> Box<Self>
pub fn fill_color(self, value: impl Color) -> Box<Self>
Sets the fill color. Defaults to a half-transparent variant of the line color, marker color, or marker line color, whichever is available.
sourcepub fn modify_all_fill_color(
value: impl Color
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_fill_color( value: impl Color ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_fill_color(
values: Vec<impl Color>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_fill_color( values: Vec<impl Color> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn hover_label(self, value: Label) -> Box<Self>
pub fn hover_label(self, value: Label) -> Box<Self>
Properties of label displayed on mouse hover.
sourcepub fn modify_all_hover_label(value: Label) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_hover_label(value: Label) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_hover_label(values: Vec<Label>) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_hover_label(values: Vec<Label>) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
sourcepub fn ui_revision(self, value: impl Into<NumOrString>) -> Box<Self>
pub fn ui_revision(self, value: impl Into<NumOrString>) -> Box<Self>
Controls persistence of some user-driven changes to the trace:
constraintrange
in parcoords
traces, as well as some editable: True
modifications such as name
and colorbar.title
. Defaults to
layout.uirevision
. Note that other user-driven trace attribute changes
are controlled by layout
attributes: trace.visible
is controlled
by layout.legend.uirevision
, selectedpoints
is controlled
by layout.selectionrevision
, and colorbar.(x|y)
(accessible with
config: {editable: True}
) is controlled by layout.editrevision
.
Trace changes are tracked by uid
, which only falls back on trace
index if no uid
is provided. So if your app can add/remove traces
before the end of the data
array, such that the same trace has a
different index, you can still preserve user-driven changes if you give
each trace a uid
that stays with it as it moves.
sourcepub fn modify_all_ui_revision(
value: impl Into<NumOrString>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_all_ui_revision( value: impl Into<NumOrString> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the same restyling to all the traces
sourcepub fn modify_ui_revision(
values: Vec<impl Into<NumOrString>>
) -> RestyleScatterMapbox<Lat, Lon>
pub fn modify_ui_revision( values: Vec<impl Into<NumOrString>> ) -> RestyleScatterMapbox<Lat, Lon>
Apply the restyling individually to each trace. Caller is responsible to set the length of the vector to be equal to the number of traces
Trait Implementations§
source§impl<Lat, Lon> Clone for ScatterMapbox<Lat, Lon>where
Lat: Serialize + Clone + Clone,
Lon: Serialize + Clone + Clone,
impl<Lat, Lon> Clone for ScatterMapbox<Lat, Lon>where Lat: Serialize + Clone + Clone, Lon: Serialize + Clone + Clone,
source§fn clone(&self) -> ScatterMapbox<Lat, Lon>
fn clone(&self) -> ScatterMapbox<Lat, Lon>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more