Enum RestyleMesh3D

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pub enum RestyleMesh3D<X, Y, Z>
where X: Serialize + Clone, Y: Serialize + Clone, Z: Serialize + Clone,
{
Show 50 variants ModifyName { name: Option<Dim<String>>, }, ModifyVisible { visible: Option<Dim<Visible>>, }, ModifyShowLegend { show_legend: Option<Dim<bool>>, }, ModifyLegendRank { legend_rank: Option<Dim<usize>>, }, ModifyLegendGroup { legend_group: Option<Dim<String>>, }, ModifyLegendGroupTitle { legend_group_title: Option<Dim<LegendGroupTitle>>, }, ModifyOpacity { opacity: Option<Dim<f64>>, }, ModifyIds { ids: Option<Dim<Vec<String>>>, }, ModifyX { x: Option<Dim<Vec<X>>>, }, ModifyY { y: Option<Dim<Vec<Y>>>, }, ModifyZ { z: Option<Dim<Vec<Z>>>, }, ModifyI { i: Option<Dim<Vec<usize>>>, }, ModifyJ { j: Option<Dim<Vec<usize>>>, }, ModifyK { k: Option<Dim<Vec<usize>>>, }, ModifyFaceColor { face_color: Option<Dim<Vec<Box<dyn Color>>>>, }, ModifyIntensity { intensity: Option<Dim<Vec<f64>>>, }, ModifyIntensityMode { intensity_mode: Option<Dim<IntensityMode>>, }, ModifyVertexColor { vertex_color: Option<Dim<Vec<Box<dyn Color>>>>, }, ModifyText { text: Option<Dim<Dim<String>>>, }, ModifyHoverText { hover_text: Option<Dim<Dim<String>>>, }, ModifyHoverInfo { hover_info: Option<Dim<HoverInfo>>, }, ModifyHoverTemplate { hover_template: Option<Dim<Dim<String>>>, }, ModifyXHoverFormat { x_hover_format: Option<Dim<String>>, }, ModifyYHoverFormat { y_hover_format: Option<Dim<String>>, }, ModifyMeta { meta: Option<Dim<NumOrString>>, }, ModifyCustomData { custom_data: Option<Dim<NumOrStringCollection>>, }, ModifyScene { scene: Option<Dim<String>>, }, ModifyColorAxis { color_axis: Option<Dim<String>>, }, ModifyColor { color: Option<Dim<Box<dyn Color>>>, }, ModifyColorBar { color_bar: Option<Dim<ColorBar>>, }, ModifyAutoColorScale { auto_color_scale: Option<Dim<bool>>, }, ModifyColorScale { color_scale: Option<Dim<ColorScale>>, }, ModifyShowScale { show_scale: Option<Dim<bool>>, }, ModifyReverseScale { reverse_scale: Option<Dim<bool>>, }, ModifyZHoverFormat { z_hover_format: Option<Dim<String>>, }, ModifyCAuto { c_auto: Option<Dim<bool>>, }, ModifyCMax { c_max: Option<Dim<f64>>, }, ModifyCMid { c_mid: Option<Dim<f64>>, }, ModifyCMin { c_min: Option<Dim<f64>>, }, ModifyAlphaHull { alpha_hull: Option<Dim<f64>>, }, ModifyDelaunayAxis { delaunay_axis: Option<Dim<DelaunayAxis>>, }, ModifyContour { contour: Option<Dim<Contour>>, }, ModifyFlatShading { flat_shading: Option<Dim<bool>>, }, ModifyHoverLabel { hover_label: Option<Dim<Label>>, }, ModifyLighting { lighting: Option<Dim<Lighting>>, }, ModifyLightPosition { light_position: Option<Dim<LightPosition>>, }, ModifyXCalendar { x_calendar: Option<Dim<Calendar>>, }, ModifyYCalendar { y_calendar: Option<Dim<Calendar>>, }, ModifyZCalendar { z_calendar: Option<Dim<Calendar>>, }, ModifyUiRevision { ui_revision: Option<Dim<NumOrString>>, },
}

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ModifyName

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ModifyVisible

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§visible: Option<Dim<Visible>>
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ModifyShowLegend

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§show_legend: Option<Dim<bool>>
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ModifyLegendRank

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§legend_rank: Option<Dim<usize>>
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ModifyLegendGroup

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§legend_group: Option<Dim<String>>
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ModifyLegendGroupTitle

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§legend_group_title: Option<Dim<LegendGroupTitle>>
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ModifyOpacity

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§opacity: Option<Dim<f64>>
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ModifyIds

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ModifyX

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§x: Option<Dim<Vec<X>>>
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ModifyY

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§y: Option<Dim<Vec<Y>>>
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ModifyZ

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§z: Option<Dim<Vec<Z>>>
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ModifyI

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ModifyJ

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ModifyK

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ModifyFaceColor

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§face_color: Option<Dim<Vec<Box<dyn Color>>>>
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ModifyIntensity

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§intensity: Option<Dim<Vec<f64>>>
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ModifyIntensityMode

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§intensity_mode: Option<Dim<IntensityMode>>
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ModifyVertexColor

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§vertex_color: Option<Dim<Vec<Box<dyn Color>>>>
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ModifyText

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ModifyHoverText

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§hover_text: Option<Dim<Dim<String>>>
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ModifyHoverInfo

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§hover_info: Option<Dim<HoverInfo>>
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ModifyHoverTemplate

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§hover_template: Option<Dim<Dim<String>>>
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ModifyXHoverFormat

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§x_hover_format: Option<Dim<String>>
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ModifyYHoverFormat

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§y_hover_format: Option<Dim<String>>
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ModifyMeta

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§meta: Option<Dim<NumOrString>>
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ModifyCustomData

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§custom_data: Option<Dim<NumOrStringCollection>>
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ModifyScene

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ModifyColorAxis

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§color_axis: Option<Dim<String>>
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ModifyColor

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§color: Option<Dim<Box<dyn Color>>>
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ModifyColorBar

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§color_bar: Option<Dim<ColorBar>>
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ModifyAutoColorScale

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§auto_color_scale: Option<Dim<bool>>
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ModifyColorScale

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§color_scale: Option<Dim<ColorScale>>
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ModifyShowScale

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§show_scale: Option<Dim<bool>>
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ModifyReverseScale

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§reverse_scale: Option<Dim<bool>>
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ModifyZHoverFormat

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§z_hover_format: Option<Dim<String>>
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ModifyCAuto

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§c_auto: Option<Dim<bool>>
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ModifyCMax

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§c_max: Option<Dim<f64>>
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ModifyCMid

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§c_mid: Option<Dim<f64>>
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ModifyCMin

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§c_min: Option<Dim<f64>>
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ModifyAlphaHull

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§alpha_hull: Option<Dim<f64>>
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ModifyDelaunayAxis

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§delaunay_axis: Option<Dim<DelaunayAxis>>
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ModifyContour

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§contour: Option<Dim<Contour>>
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ModifyFlatShading

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§flat_shading: Option<Dim<bool>>
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ModifyHoverLabel

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§hover_label: Option<Dim<Label>>
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ModifyLighting

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§lighting: Option<Dim<Lighting>>
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ModifyLightPosition

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§light_position: Option<Dim<LightPosition>>
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ModifyXCalendar

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§x_calendar: Option<Dim<Calendar>>
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ModifyYCalendar

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§y_calendar: Option<Dim<Calendar>>
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ModifyZCalendar

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§z_calendar: Option<Dim<Calendar>>
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ModifyUiRevision

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§ui_revision: Option<Dim<NumOrString>>

Trait Implementations§

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impl<X, Y, Z> Clone for RestyleMesh3D<X, Y, Z>
where X: Serialize + Clone + Clone, Y: Serialize + Clone + Clone, Z: Serialize + Clone + Clone,

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fn clone(&self) -> RestyleMesh3D<X, Y, Z>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<X, Y, Z> Serialize for RestyleMesh3D<X, Y, Z>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<X, Y, Z> Restyle for RestyleMesh3D<X, Y, Z>
where X: Serialize + Clone, Y: Serialize + Clone, Z: Serialize + Clone,

Auto Trait Implementations§

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impl<X, Y, Z> Freeze for RestyleMesh3D<X, Y, Z>

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impl<X, Y, Z> !RefUnwindSafe for RestyleMesh3D<X, Y, Z>

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impl<X, Y, Z> Send for RestyleMesh3D<X, Y, Z>
where X: Send, Y: Send, Z: Send,

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impl<X, Y, Z> Sync for RestyleMesh3D<X, Y, Z>
where X: Sync, Y: Sync, Z: Sync,

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impl<X, Y, Z> Unpin for RestyleMesh3D<X, Y, Z>
where X: Unpin, Y: Unpin, Z: Unpin,

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impl<X, Y, Z> !UnwindSafe for RestyleMesh3D<X, Y, Z>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V