pub enum RestyleMesh3D<X, Y, Z>{
Show 50 variants
ModifyName {
name: Option<Dim<String>>,
},
ModifyVisible {
visible: Option<Dim<Visible>>,
},
ModifyShowLegend {
show_legend: Option<Dim<bool>>,
},
ModifyLegendRank {
legend_rank: Option<Dim<usize>>,
},
ModifyLegendGroup {
legend_group: Option<Dim<String>>,
},
ModifyLegendGroupTitle {
legend_group_title: Option<Dim<LegendGroupTitle>>,
},
ModifyOpacity {
opacity: Option<Dim<f64>>,
},
ModifyIds {
ids: Option<Dim<Vec<String>>>,
},
ModifyX {
x: Option<Dim<Vec<X>>>,
},
ModifyY {
y: Option<Dim<Vec<Y>>>,
},
ModifyZ {
z: Option<Dim<Vec<Z>>>,
},
ModifyI {
i: Option<Dim<Vec<usize>>>,
},
ModifyJ {
j: Option<Dim<Vec<usize>>>,
},
ModifyK {
k: Option<Dim<Vec<usize>>>,
},
ModifyFaceColor {
face_color: Option<Dim<Vec<Box<dyn Color>>>>,
},
ModifyIntensity {
intensity: Option<Dim<Vec<f64>>>,
},
ModifyIntensityMode {
intensity_mode: Option<Dim<IntensityMode>>,
},
ModifyVertexColor {
vertex_color: Option<Dim<Vec<Box<dyn Color>>>>,
},
ModifyText {
text: Option<Dim<Dim<String>>>,
},
ModifyHoverText {
hover_text: Option<Dim<Dim<String>>>,
},
ModifyHoverInfo {
hover_info: Option<Dim<HoverInfo>>,
},
ModifyHoverTemplate {
hover_template: Option<Dim<Dim<String>>>,
},
ModifyXHoverFormat {
x_hover_format: Option<Dim<String>>,
},
ModifyYHoverFormat {
y_hover_format: Option<Dim<String>>,
},
ModifyMeta {
meta: Option<Dim<NumOrString>>,
},
ModifyCustomData {
custom_data: Option<Dim<NumOrStringCollection>>,
},
ModifyScene {
scene: Option<Dim<String>>,
},
ModifyColorAxis {
color_axis: Option<Dim<String>>,
},
ModifyColor {
color: Option<Dim<Box<dyn Color>>>,
},
ModifyColorBar {
color_bar: Option<Dim<ColorBar>>,
},
ModifyAutoColorScale {
auto_color_scale: Option<Dim<bool>>,
},
ModifyColorScale {
color_scale: Option<Dim<ColorScale>>,
},
ModifyShowScale {
show_scale: Option<Dim<bool>>,
},
ModifyReverseScale {
reverse_scale: Option<Dim<bool>>,
},
ModifyZHoverFormat {
z_hover_format: Option<Dim<String>>,
},
ModifyCAuto {
c_auto: Option<Dim<bool>>,
},
ModifyCMax {
c_max: Option<Dim<f64>>,
},
ModifyCMid {
c_mid: Option<Dim<f64>>,
},
ModifyCMin {
c_min: Option<Dim<f64>>,
},
ModifyAlphaHull {
alpha_hull: Option<Dim<f64>>,
},
ModifyDelaunayAxis {
delaunay_axis: Option<Dim<DelaunayAxis>>,
},
ModifyContour {
contour: Option<Dim<Contour>>,
},
ModifyFlatShading {
flat_shading: Option<Dim<bool>>,
},
ModifyHoverLabel {
hover_label: Option<Dim<Label>>,
},
ModifyLighting {
lighting: Option<Dim<Lighting>>,
},
ModifyLightPosition {
light_position: Option<Dim<LightPosition>>,
},
ModifyXCalendar {
x_calendar: Option<Dim<Calendar>>,
},
ModifyYCalendar {
y_calendar: Option<Dim<Calendar>>,
},
ModifyZCalendar {
z_calendar: Option<Dim<Calendar>>,
},
ModifyUiRevision {
ui_revision: Option<Dim<NumOrString>>,
},
}
Variants§
ModifyName
ModifyVisible
ModifyShowLegend
ModifyLegendRank
ModifyLegendGroup
ModifyLegendGroupTitle
Fields
§
legend_group_title: Option<Dim<LegendGroupTitle>>
ModifyOpacity
ModifyIds
ModifyX
ModifyY
ModifyZ
ModifyI
ModifyJ
ModifyK
ModifyFaceColor
ModifyIntensity
ModifyIntensityMode
Fields
§
intensity_mode: Option<Dim<IntensityMode>>
ModifyVertexColor
ModifyText
ModifyHoverText
ModifyHoverInfo
ModifyHoverTemplate
ModifyXHoverFormat
ModifyYHoverFormat
ModifyMeta
ModifyCustomData
ModifyScene
ModifyColorAxis
ModifyColor
ModifyColorBar
ModifyAutoColorScale
ModifyColorScale
Fields
§
color_scale: Option<Dim<ColorScale>>
ModifyShowScale
ModifyReverseScale
ModifyZHoverFormat
ModifyCAuto
ModifyCMax
ModifyCMid
ModifyCMin
ModifyAlphaHull
ModifyDelaunayAxis
Fields
§
delaunay_axis: Option<Dim<DelaunayAxis>>
ModifyContour
ModifyFlatShading
ModifyHoverLabel
ModifyLighting
ModifyLightPosition
Fields
§
light_position: Option<Dim<LightPosition>>
ModifyXCalendar
ModifyYCalendar
ModifyZCalendar
ModifyUiRevision
Trait Implementations§
Source§impl<X, Y, Z> Clone for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Clone for RestyleMesh3D<X, Y, Z>
Source§fn clone(&self) -> RestyleMesh3D<X, Y, Z>
fn clone(&self) -> RestyleMesh3D<X, Y, Z>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<X, Y, Z> Serialize for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Serialize for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Restyle for RestyleMesh3D<X, Y, Z>
Auto Trait Implementations§
impl<X, Y, Z> Freeze for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> !RefUnwindSafe for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Send for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Sync for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> Unpin for RestyleMesh3D<X, Y, Z>
impl<X, Y, Z> !UnwindSafe for RestyleMesh3D<X, Y, Z>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more