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Mesh3DBuilder

Struct Mesh3DBuilder 

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pub struct Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

Implementations§

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S: State> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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pub fn build(self) -> Mesh3D
where S: IsComplete,

Finishes building and performs the requested action.

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pub fn data( self, value: &'f1 DataFrame, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetData<S>>
where S::Data: IsUnset,

Required.

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pub fn x( self, value: &'f2 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetX<S>>
where S::X: IsUnset,

Required.

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pub fn y( self, value: &'f3 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetY<S>>
where S::Y: IsUnset,

Required.

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pub fn z( self, value: &'f4 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZ<S>>
where S::Z: IsUnset,

Required.

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pub fn i( self, value: &'f5 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>
where S::I: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_i( self, value: Option<&'f5 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>
where S::I: IsUnset,

Optional (Some / Option setters).

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pub fn j( self, value: &'f6 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>
where S::J: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_j( self, value: Option<&'f6 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>
where S::J: IsUnset,

Optional (Some / Option setters).

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pub fn k( self, value: &'f7 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>
where S::K: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_k( self, value: Option<&'f7 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>
where S::K: IsUnset,

Optional (Some / Option setters).

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pub fn intensity( self, value: &'f8 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>
where S::Intensity: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_intensity( self, value: Option<&'f8 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>
where S::Intensity: IsUnset,

Optional (Some / Option setters).

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pub fn intensity_mode( self, value: IntensityMode, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>
where S::IntensityMode: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_intensity_mode( self, value: Option<IntensityMode>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>
where S::IntensityMode: IsUnset,

Optional (Some / Option setters).

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pub fn color( self, value: Rgb, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>
where S::Color: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_color( self, value: Option<Rgb>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>
where S::Color: IsUnset,

Optional (Some / Option setters).

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pub fn color_bar( self, value: &'f9 ColorBar, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>
where S::ColorBar: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_color_bar( self, value: Option<&'f9 ColorBar>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>
where S::ColorBar: IsUnset,

Optional (Some / Option setters).

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pub fn color_scale( self, value: Palette, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>
where S::ColorScale: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_color_scale( self, value: Option<Palette>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>
where S::ColorScale: IsUnset,

Optional (Some / Option setters).

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pub fn reverse_scale( self, value: bool, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>
where S::ReverseScale: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_reverse_scale( self, value: Option<bool>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>
where S::ReverseScale: IsUnset,

Optional (Some / Option setters).

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pub fn show_scale( self, value: bool, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>
where S::ShowScale: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_show_scale( self, value: Option<bool>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>
where S::ShowScale: IsUnset,

Optional (Some / Option setters).

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pub fn opacity( self, value: f64, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>
where S::Opacity: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_opacity( self, value: Option<f64>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>
where S::Opacity: IsUnset,

Optional (Some / Option setters).

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pub fn flat_shading( self, value: bool, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>
where S::FlatShading: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_flat_shading( self, value: Option<bool>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>
where S::FlatShading: IsUnset,

Optional (Some / Option setters).

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pub fn lighting( self, value: &'f10 Lighting, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>
where S::Lighting: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_lighting( self, value: Option<&'f10 Lighting>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>
where S::Lighting: IsUnset,

Optional (Some / Option setters).

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pub fn light_position( self, value: (i32, i32, i32), ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>
where S::LightPosition: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_light_position( self, value: Option<(i32, i32, i32)>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>
where S::LightPosition: IsUnset,

Optional (Some / Option setters).

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pub fn delaunay_axis( self, value: &'f11 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>
where S::DelaunayAxis: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_delaunay_axis( self, value: Option<&'f11 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>
where S::DelaunayAxis: IsUnset,

Optional (Some / Option setters).

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pub fn contour( self, value: bool, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>
where S::Contour: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_contour( self, value: Option<bool>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>
where S::Contour: IsUnset,

Optional (Some / Option setters).

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pub fn facet( self, value: &'f12 str, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>
where S::Facet: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_facet( self, value: Option<&'f12 str>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>
where S::Facet: IsUnset,

Optional (Some / Option setters).

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pub fn facet_config( self, value: &'f13 FacetConfig, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>
where S::FacetConfig: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_facet_config( self, value: Option<&'f13 FacetConfig>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>
where S::FacetConfig: IsUnset,

Optional (Some / Option setters).

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pub fn plot_title( self, value: impl Into<Text>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>
where S::PlotTitle: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_plot_title( self, value: Option<impl Into<Text>>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>
where S::PlotTitle: IsUnset,

Optional (Some / Option setters).

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pub fn x_title( self, value: impl Into<Text>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>
where S::XTitle: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_x_title( self, value: Option<impl Into<Text>>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>
where S::XTitle: IsUnset,

Optional (Some / Option setters).

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pub fn y_title( self, value: impl Into<Text>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>
where S::YTitle: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_y_title( self, value: Option<impl Into<Text>>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>
where S::YTitle: IsUnset,

Optional (Some / Option setters).

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pub fn z_title( self, value: impl Into<Text>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>
where S::ZTitle: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_z_title( self, value: Option<impl Into<Text>>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>
where S::ZTitle: IsUnset,

Optional (Some / Option setters).

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pub fn legend( self, value: &'f14 Legend, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>
where S::Legend: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_legend( self, value: Option<&'f14 Legend>, ) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>
where S::Legend: IsUnset,

Optional (Some / Option setters).

Auto Trait Implementations§

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Freeze for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S = Empty> !RefUnwindSafe for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Send for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Sync for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Unpin for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> UnsafeUnpin for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S = Empty> !UnwindSafe for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>

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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> PlanCallbackArgs for T

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impl<T> PlanCallbackOut for T