pub struct Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S: State> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S: State> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
Sourcepub fn build(self) -> Mesh3Dwhere
S: IsComplete,
pub fn build(self) -> Mesh3Dwhere
S: IsComplete,
Finishes building and performs the requested action.
Sourcepub fn data(
self,
value: &'f1 DataFrame,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetData<S>>where
S::Data: IsUnset,
pub fn data(
self,
value: &'f1 DataFrame,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetData<S>>where
S::Data: IsUnset,
Required.
Sourcepub fn x(
self,
value: &'f2 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetX<S>>where
S::X: IsUnset,
pub fn x(
self,
value: &'f2 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetX<S>>where
S::X: IsUnset,
Required.
Sourcepub fn y(
self,
value: &'f3 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetY<S>>where
S::Y: IsUnset,
pub fn y(
self,
value: &'f3 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetY<S>>where
S::Y: IsUnset,
Required.
Sourcepub fn z(
self,
value: &'f4 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZ<S>>where
S::Z: IsUnset,
pub fn z(
self,
value: &'f4 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZ<S>>where
S::Z: IsUnset,
Required.
Sourcepub fn i(
self,
value: &'f5 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>where
S::I: IsUnset,
pub fn i(
self,
value: &'f5 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>where
S::I: IsUnset,
Sourcepub fn maybe_i(
self,
value: Option<&'f5 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>where
S::I: IsUnset,
pub fn maybe_i(
self,
value: Option<&'f5 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetI<S>>where
S::I: IsUnset,
Sourcepub fn j(
self,
value: &'f6 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>where
S::J: IsUnset,
pub fn j(
self,
value: &'f6 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>where
S::J: IsUnset,
Sourcepub fn maybe_j(
self,
value: Option<&'f6 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>where
S::J: IsUnset,
pub fn maybe_j(
self,
value: Option<&'f6 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetJ<S>>where
S::J: IsUnset,
Sourcepub fn k(
self,
value: &'f7 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>where
S::K: IsUnset,
pub fn k(
self,
value: &'f7 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>where
S::K: IsUnset,
Sourcepub fn maybe_k(
self,
value: Option<&'f7 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>where
S::K: IsUnset,
pub fn maybe_k(
self,
value: Option<&'f7 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetK<S>>where
S::K: IsUnset,
Sourcepub fn intensity(
self,
value: &'f8 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>where
S::Intensity: IsUnset,
pub fn intensity(
self,
value: &'f8 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>where
S::Intensity: IsUnset,
Sourcepub fn maybe_intensity(
self,
value: Option<&'f8 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>where
S::Intensity: IsUnset,
pub fn maybe_intensity(
self,
value: Option<&'f8 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensity<S>>where
S::Intensity: IsUnset,
Sourcepub fn intensity_mode(
self,
value: IntensityMode,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>where
S::IntensityMode: IsUnset,
pub fn intensity_mode(
self,
value: IntensityMode,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>where
S::IntensityMode: IsUnset,
Sourcepub fn maybe_intensity_mode(
self,
value: Option<IntensityMode>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>where
S::IntensityMode: IsUnset,
pub fn maybe_intensity_mode(
self,
value: Option<IntensityMode>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetIntensityMode<S>>where
S::IntensityMode: IsUnset,
Sourcepub fn color(
self,
value: Rgb,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>where
S::Color: IsUnset,
pub fn color(
self,
value: Rgb,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>where
S::Color: IsUnset,
Sourcepub fn maybe_color(
self,
value: Option<Rgb>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>where
S::Color: IsUnset,
pub fn maybe_color(
self,
value: Option<Rgb>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColor<S>>where
S::Color: IsUnset,
Sourcepub fn color_bar(
self,
value: &'f9 ColorBar,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>where
S::ColorBar: IsUnset,
pub fn color_bar(
self,
value: &'f9 ColorBar,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>where
S::ColorBar: IsUnset,
Sourcepub fn maybe_color_bar(
self,
value: Option<&'f9 ColorBar>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>where
S::ColorBar: IsUnset,
pub fn maybe_color_bar(
self,
value: Option<&'f9 ColorBar>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorBar<S>>where
S::ColorBar: IsUnset,
Sourcepub fn color_scale(
self,
value: Palette,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>where
S::ColorScale: IsUnset,
pub fn color_scale(
self,
value: Palette,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>where
S::ColorScale: IsUnset,
Sourcepub fn maybe_color_scale(
self,
value: Option<Palette>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>where
S::ColorScale: IsUnset,
pub fn maybe_color_scale(
self,
value: Option<Palette>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetColorScale<S>>where
S::ColorScale: IsUnset,
Sourcepub fn reverse_scale(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>where
S::ReverseScale: IsUnset,
pub fn reverse_scale(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>where
S::ReverseScale: IsUnset,
Sourcepub fn maybe_reverse_scale(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>where
S::ReverseScale: IsUnset,
pub fn maybe_reverse_scale(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetReverseScale<S>>where
S::ReverseScale: IsUnset,
Sourcepub fn show_scale(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>where
S::ShowScale: IsUnset,
pub fn show_scale(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>where
S::ShowScale: IsUnset,
Sourcepub fn maybe_show_scale(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>where
S::ShowScale: IsUnset,
pub fn maybe_show_scale(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetShowScale<S>>where
S::ShowScale: IsUnset,
Sourcepub fn opacity(
self,
value: f64,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>where
S::Opacity: IsUnset,
pub fn opacity(
self,
value: f64,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>where
S::Opacity: IsUnset,
Sourcepub fn maybe_opacity(
self,
value: Option<f64>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>where
S::Opacity: IsUnset,
pub fn maybe_opacity(
self,
value: Option<f64>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetOpacity<S>>where
S::Opacity: IsUnset,
Sourcepub fn flat_shading(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>where
S::FlatShading: IsUnset,
pub fn flat_shading(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>where
S::FlatShading: IsUnset,
Sourcepub fn maybe_flat_shading(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>where
S::FlatShading: IsUnset,
pub fn maybe_flat_shading(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFlatShading<S>>where
S::FlatShading: IsUnset,
Sourcepub fn lighting(
self,
value: &'f10 Lighting,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>where
S::Lighting: IsUnset,
pub fn lighting(
self,
value: &'f10 Lighting,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>where
S::Lighting: IsUnset,
Sourcepub fn maybe_lighting(
self,
value: Option<&'f10 Lighting>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>where
S::Lighting: IsUnset,
pub fn maybe_lighting(
self,
value: Option<&'f10 Lighting>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLighting<S>>where
S::Lighting: IsUnset,
Sourcepub fn light_position(
self,
value: (i32, i32, i32),
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>where
S::LightPosition: IsUnset,
pub fn light_position(
self,
value: (i32, i32, i32),
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>where
S::LightPosition: IsUnset,
Sourcepub fn maybe_light_position(
self,
value: Option<(i32, i32, i32)>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>where
S::LightPosition: IsUnset,
pub fn maybe_light_position(
self,
value: Option<(i32, i32, i32)>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLightPosition<S>>where
S::LightPosition: IsUnset,
Sourcepub fn delaunay_axis(
self,
value: &'f11 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>where
S::DelaunayAxis: IsUnset,
pub fn delaunay_axis(
self,
value: &'f11 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>where
S::DelaunayAxis: IsUnset,
Sourcepub fn maybe_delaunay_axis(
self,
value: Option<&'f11 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>where
S::DelaunayAxis: IsUnset,
pub fn maybe_delaunay_axis(
self,
value: Option<&'f11 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetDelaunayAxis<S>>where
S::DelaunayAxis: IsUnset,
Sourcepub fn contour(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>where
S::Contour: IsUnset,
pub fn contour(
self,
value: bool,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>where
S::Contour: IsUnset,
Sourcepub fn maybe_contour(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>where
S::Contour: IsUnset,
pub fn maybe_contour(
self,
value: Option<bool>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetContour<S>>where
S::Contour: IsUnset,
Sourcepub fn facet(
self,
value: &'f12 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>where
S::Facet: IsUnset,
pub fn facet(
self,
value: &'f12 str,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>where
S::Facet: IsUnset,
Sourcepub fn maybe_facet(
self,
value: Option<&'f12 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>where
S::Facet: IsUnset,
pub fn maybe_facet(
self,
value: Option<&'f12 str>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacet<S>>where
S::Facet: IsUnset,
Sourcepub fn facet_config(
self,
value: &'f13 FacetConfig,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>where
S::FacetConfig: IsUnset,
pub fn facet_config(
self,
value: &'f13 FacetConfig,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>where
S::FacetConfig: IsUnset,
Sourcepub fn maybe_facet_config(
self,
value: Option<&'f13 FacetConfig>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>where
S::FacetConfig: IsUnset,
pub fn maybe_facet_config(
self,
value: Option<&'f13 FacetConfig>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetFacetConfig<S>>where
S::FacetConfig: IsUnset,
Sourcepub fn plot_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>where
S::PlotTitle: IsUnset,
pub fn plot_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>where
S::PlotTitle: IsUnset,
Sourcepub fn maybe_plot_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>where
S::PlotTitle: IsUnset,
pub fn maybe_plot_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetPlotTitle<S>>where
S::PlotTitle: IsUnset,
Sourcepub fn x_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>where
S::XTitle: IsUnset,
pub fn x_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>where
S::XTitle: IsUnset,
Sourcepub fn maybe_x_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>where
S::XTitle: IsUnset,
pub fn maybe_x_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetXTitle<S>>where
S::XTitle: IsUnset,
Sourcepub fn y_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>where
S::YTitle: IsUnset,
pub fn y_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>where
S::YTitle: IsUnset,
Sourcepub fn maybe_y_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>where
S::YTitle: IsUnset,
pub fn maybe_y_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetYTitle<S>>where
S::YTitle: IsUnset,
Sourcepub fn z_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>where
S::ZTitle: IsUnset,
pub fn z_title(
self,
value: impl Into<Text>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>where
S::ZTitle: IsUnset,
Sourcepub fn maybe_z_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>where
S::ZTitle: IsUnset,
pub fn maybe_z_title(
self,
value: Option<impl Into<Text>>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetZTitle<S>>where
S::ZTitle: IsUnset,
Sourcepub fn legend(
self,
value: &'f14 Legend,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>where
S::Legend: IsUnset,
pub fn legend(
self,
value: &'f14 Legend,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>where
S::Legend: IsUnset,
Sourcepub fn maybe_legend(
self,
value: Option<&'f14 Legend>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>where
S::Legend: IsUnset,
pub fn maybe_legend(
self,
value: Option<&'f14 Legend>,
) -> Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, SetLegend<S>>where
S::Legend: IsUnset,
Auto Trait Implementations§
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Freeze for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S = Empty> !RefUnwindSafe for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Send for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Sync for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> Unpin for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S> UnsafeUnpin for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
impl<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S = Empty> !UnwindSafe for Mesh3DBuilder<'f1, 'f2, 'f3, 'f4, 'f5, 'f6, 'f7, 'f8, 'f9, 'f10, 'f11, 'f12, 'f13, 'f14, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more