pub struct BitMapElement<'a, Coord, P: PixelFormat = RGBPixel> { /* private fields */ }
Expand description
The element that contains a bitmap on it
Implementations§
Source§impl<'a, Coord, P: PixelFormat> BitMapElement<'a, Coord, P>
impl<'a, Coord, P: PixelFormat> BitMapElement<'a, Coord, P>
Sourcepub fn new(pos: Coord, size: (u32, u32)) -> Self
pub fn new(pos: Coord, size: (u32, u32)) -> Self
Create a new empty bitmap element. This can be use as the draw and blit pattern.
pos
: The left upper coordinate for the elementsize
: The size of the bitmap
Sourcepub fn with_owned_buffer(
pos: Coord,
size: (u32, u32),
buf: Vec<u8>,
) -> Option<Self>
pub fn with_owned_buffer( pos: Coord, size: (u32, u32), buf: Vec<u8>, ) -> Option<Self>
Create a new bitmap element with an pre-allocated owned buffer, this function will take the ownership of the buffer.
pos
: The left upper coordinate of the elelentsize
: The size of the bitmapbuf
: The buffer to use- returns: The newly created image element, if the buffer isn’t fit the image
dimension, this will returns an
None
.
Sourcepub fn with_mut(pos: Coord, size: (u32, u32), buf: &'a mut [u8]) -> Option<Self>
pub fn with_mut(pos: Coord, size: (u32, u32), buf: &'a mut [u8]) -> Option<Self>
Create a new bitmap element with a mut borrow to an existing buffer
pos
: The left upper coordinate of the elelentsize
: The size of the bitmapbuf
: The buffer to use- returns: The newly created image element, if the buffer isn’t fit the image
dimension, this will returns an
None
.
Sourcepub fn with_ref(pos: Coord, size: (u32, u32), buf: &'a [u8]) -> Option<Self>
pub fn with_ref(pos: Coord, size: (u32, u32), buf: &'a [u8]) -> Option<Self>
Create a new bitmap element with a shared borrowed buffer. This means if we want to modifiy the content of the image, the buffer is automatically copied
pos
: The left upper coordinate of the elelentsize
: The size of the bitmapbuf
: The buffer to use- returns: The newly created image element, if the buffer isn’t fit the image
dimension, this will returns an
None
.
Sourcepub fn copy_to<Coord2>(&self, pos: Coord2) -> BitMapElement<'_, Coord2, P>
pub fn copy_to<Coord2>(&self, pos: Coord2) -> BitMapElement<'_, Coord2, P>
Copy the existing bitmap element to another location
pos
: The new location to copy
Sourcepub fn move_to(&mut self, pos: Coord)
pub fn move_to(&mut self, pos: Coord)
Move the existing bitmap element to a new position
pos
: The new position
Sourcepub fn as_bitmap_backend(&mut self) -> BitMapBackend<'_, P>
pub fn as_bitmap_backend(&mut self) -> BitMapBackend<'_, P>
Make the bitmap element as a bitmap backend, so that we can use plotters drawing functionality on the bitmap element
Trait Implementations§
Source§impl<'a, Coord, DB: DrawingBackend> Drawable<DB> for BitMapElement<'a, Coord>
impl<'a, Coord, DB: DrawingBackend> Drawable<DB> for BitMapElement<'a, Coord>
Source§impl<'a, Coord> From<(Coord, DynamicImage)> for BitMapElement<'a, Coord, RGBPixel>
impl<'a, Coord> From<(Coord, DynamicImage)> for BitMapElement<'a, Coord, RGBPixel>
Source§fn from((pos, image): (Coord, DynamicImage)) -> Self
fn from((pos, image): (Coord, DynamicImage)) -> Self
Converts to this type from the input type.
Source§impl<'a, Coord> From<(Coord, DynamicImage)> for BitMapElement<'a, Coord, BGRXPixel>
impl<'a, Coord> From<(Coord, DynamicImage)> for BitMapElement<'a, Coord, BGRXPixel>
Source§fn from((pos, image): (Coord, DynamicImage)) -> Self
fn from((pos, image): (Coord, DynamicImage)) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<'a, Coord, P> Freeze for BitMapElement<'a, Coord, P>where
Coord: Freeze,
impl<'a, Coord, P> RefUnwindSafe for BitMapElement<'a, Coord, P>where
Coord: RefUnwindSafe,
P: RefUnwindSafe,
impl<'a, Coord, P> Send for BitMapElement<'a, Coord, P>
impl<'a, Coord, P> Sync for BitMapElement<'a, Coord, P>
impl<'a, Coord, P> Unpin for BitMapElement<'a, Coord, P>
impl<'a, Coord, P = RGBPixel> !UnwindSafe for BitMapElement<'a, Coord, P>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
Source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
Source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
Source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read moreSource§impl<'b, T, DB, Coord> IntoDynElement<'b, DB, Coord> for Twhere
T: Drawable<DB> + 'b,
&'a T: for<'a> PointCollection<'a, Coord>,
Coord: Clone,
DB: DrawingBackend,
impl<'b, T, DB, Coord> IntoDynElement<'b, DB, Coord> for Twhere
T: Drawable<DB> + 'b,
&'a T: for<'a> PointCollection<'a, Coord>,
Coord: Clone,
DB: DrawingBackend,
Source§fn into_dyn(self) -> DynElement<'b, DB, Coord>
fn into_dyn(self) -> DynElement<'b, DB, Coord>
Make the conversion