pub struct Frame { /* private fields */ }
Expand description
A single animation frame
Implementations§
Source§impl Frame
impl Frame
Sourcepub fn new(buffer: ImageBuffer<Rgba<u8>, Vec<u8>>) -> Frame
pub fn new(buffer: ImageBuffer<Rgba<u8>, Vec<u8>>) -> Frame
Constructs a new frame without any delay.
Sourcepub fn from_parts(
buffer: ImageBuffer<Rgba<u8>, Vec<u8>>,
left: u32,
top: u32,
delay: Delay,
) -> Frame
pub fn from_parts( buffer: ImageBuffer<Rgba<u8>, Vec<u8>>, left: u32, top: u32, delay: Delay, ) -> Frame
Constructs a new frame
Sourcepub fn buffer_mut(&mut self) -> &mut ImageBuffer<Rgba<u8>, Vec<u8>>
pub fn buffer_mut(&mut self) -> &mut ImageBuffer<Rgba<u8>, Vec<u8>>
Returns a mutable image buffer
Sourcepub fn into_buffer(self) -> ImageBuffer<Rgba<u8>, Vec<u8>>
pub fn into_buffer(self) -> ImageBuffer<Rgba<u8>, Vec<u8>>
Returns the image buffer
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
type Err = Infallible
fn into_result(self) -> Result<T, <T as IntoResult<T>>::Err>
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<Target, Original> VectorizedInto<Target> for Originalwhere
Target: VectorizedFrom<Original>,
impl<Target, Original> VectorizedInto<Target> for Originalwhere
Target: VectorizedFrom<Original>,
Source§fn vectorized_into(self) -> Target
fn vectorized_into(self) -> Target
Performs the conversion.