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PlayerHub

Struct PlayerHub 

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pub struct PlayerHub { /* private fields */ }
Expand description

Stateful playback engine activation with queue and playlist management.

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impl PlayerHub

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pub async fn new(client: Arc<MonoClient>) -> Self

Create a new PlayerHub from a shared MonoClient.

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pub fn plugin_children(&self) -> Vec<ChildSummary>

Return child activation summaries for schema discovery

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impl PlayerHub

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pub async fn play( &self, id: u64, quality: Option<String>, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Play a track immediately (stops current playback)

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pub async fn pause(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Pause playback

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pub async fn resume(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Resume playback

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pub async fn stop(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Stop playback

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pub async fn next(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Skip to next track in queue

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pub async fn previous(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Go to previous track

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pub async fn volume( &self, level: f32, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Set volume level

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pub async fn preamp( &self, level: f32, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Set pre-amp gain level

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pub async fn queue_album( &self, id: u64, quality: Option<String>, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Add an entire album to the playback queue

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pub async fn queue_add( &self, id: u64, quality: Option<String>, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Add a track to the playback queue

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pub async fn queue_batch( &self, ids: Vec<u64>, quality: Option<String>, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Add multiple tracks to the queue at once

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pub async fn queue_clear( &self, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Clear the playback queue

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pub async fn queue_get(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

List queue contents

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pub async fn queue_reorder( &self, from: u32, to: u32, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Reorder tracks in the queue

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pub async fn status(&self) -> impl Stream<Item = MonoEvent> + Send + 'static

Get current playback status (single snapshot, returns immediately)

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pub async fn now_playing( &self, ) -> impl Stream<Item = MonoEvent> + Send + 'static

Stream now-playing updates (~1s while playing)

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impl PlayerHub

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pub const NAMESPACE: &'static str = "player"

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pub const PLUGIN_ID: Uuid

Stable plugin instance ID for handle routing

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pub fn plugin_id(&self) -> Uuid

Get the plugin’s stable instance ID

Trait Implementations§

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impl Activation for PlayerHub

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type Methods = PlayerHubMethod

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fn namespace(&self) -> &str

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fn version(&self) -> &str

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fn description(&self) -> &str

Short description (max 15 words)
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fn long_description(&self) -> Option<&str>

Long description (optional, for detailed documentation)
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fn methods(&self) -> Vec<&str>

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fn method_help(&self, method: &str) -> Option<String>

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fn call<'life0, 'life1, 'async_trait>( &'life0 self, method: &'life1 str, params: Value, ) -> Pin<Box<dyn Future<Output = Result<PlexusStream, PlexusError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn into_rpc_methods(self) -> Methods

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fn plugin_schema(&self) -> PluginSchema

Return this activation’s schema (methods + optional children)
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fn plugin_id(&self) -> Uuid

Stable activation instance ID for handle routing By default generates a deterministic UUID from namespace+major_version Using major version only ensures handles survive minor/patch upgrades (semver)
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fn resolve_handle<'life0, 'life1, 'async_trait>( &'life0 self, _handle: &'life1 Handle, ) -> Pin<Box<dyn Future<Output = Result<Pin<Box<dyn Stream<Item = PlexusStreamItem> + Send>>, PlexusError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

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impl ChildRouter for PlayerHub

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fn router_namespace(&self) -> &str

Get the namespace of this router (for error messages)
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fn router_call<'life0, 'life1, 'async_trait>( &'life0 self, method: &'life1 str, params: Value, ) -> Pin<Box<dyn Future<Output = Result<PlexusStream, PlexusError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Call a method on this router
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fn get_child<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Option<Box<dyn ChildRouter>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get a child activation instance by name for nested routing
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impl Clone for PlayerHub

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fn clone(&self) -> PlayerHub

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PlayerHubRpcServer for PlayerHub

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fn play<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, id: u64, quality: Option<String>, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Play a track immediately (stops current playback)
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fn pause<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Pause playback
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fn resume<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Resume playback
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fn stop<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stop playback
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fn next<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Skip to next track in queue
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fn previous<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Go to previous track
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fn volume<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, level: f32, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Set volume level
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fn preamp<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, level: f32, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Set pre-amp gain level
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fn queue_album<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, id: u64, quality: Option<String>, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Add an entire album to the playback queue
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fn queue_add<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, id: u64, quality: Option<String>, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Add a track to the playback queue
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fn queue_batch<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ids: Vec<u64>, quality: Option<String>, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Add multiple tracks to the queue at once
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fn queue_clear<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Clear the playback queue
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fn queue_get<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

List queue contents
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fn queue_reorder<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, from: u32, to: u32, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Reorder tracks in the queue
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fn status<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get current playback status (single snapshot, returns immediately)
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fn now_playing<'life0, 'async_trait>( &'life0 self, pending: PendingSubscriptionSink, ) -> Pin<Box<dyn Future<Output = SubscriptionResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stream now-playing updates (~1s while playing)
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fn into_rpc(self) -> RpcModule<Self>

Collects all the methods and subscriptions defined in the trait and adds them into a single RpcModule.

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