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Workload

Struct Workload 

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pub struct Workload {
    pub tick_rate: u32,
    pub peak_players: usize,
    pub ops_per_player_per_tick: u32,
    pub stall_tolerance: Duration,
    pub join_burst: usize,
    pub tick_budget: Option<Duration>,
    pub max_payload: usize,
    pub memory_budget: Option<usize>,
    pub priority: Priority,
    pub socket_buffer_bytes: usize,
}
Expand description

What an application does, in the terms its author already knows.

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§tick_rate: u32

How often the server broadcasts, in Hz.

§peak_players: usize

Connections held at once.

§ops_per_player_per_tick: u32

Op batches one player sends per tick. Zero for a read-only audience.

§stall_tolerance: Duration

How long a client may stop reading without losing a frame.

§join_burst: usize

Connections that may arrive at once. A server restart reconnects everybody, which is why this defaults to peak_players.

§tick_budget: Option<Duration>

What one tick of the application’s own work costs. None reads as the whole tick period, since a tick that costs more than that cannot keep up.

§max_payload: usize

Largest frame this build sends, in bytes.

§memory_budget: Option<usize>

Bytes this build will spend on outbound queues across every connection. None sizes from stall_tolerance alone.

§priority: Priority

Whether a drop or a wait is the worse failure.

§socket_buffer_bytes: usize

What the host buffers under the outbound queue. See DEFAULT_SOCKET_BUFFER_BYTES.

Implementations§

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impl Workload

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pub fn action() -> Self

Racing and shooters: fast, small frames, a stale one is worthless.

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pub fn horde() -> Self

Many entities in one view: fast, and large enough per frame that memory rather than time is what bounds the queue.

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pub fn turn_based() -> Self

Cards, auctions, anything where a lost op is a lost move.

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pub fn social_relay() -> Self

Many long-lived connections carrying light traffic, bounded by what the per-connection queues cost multiplied by the connection count.

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pub fn spectator() -> Self

An audience that receives and never sends.

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pub fn lobby() -> Self

Presence-dominated: connections arrive, wait, and leave for a room.

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pub fn local() -> Self

What ships without a workload named at all.

Trait Implementations§

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impl Clone for Workload

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Workload

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Workload

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Owned = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = !

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type Error = <U as TryFrom<T>>::Error

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