Struct playing_cards::core::CardDeck
source · pub struct CardDeck { /* private fields */ }Expand description
A deck of cards
This deck will contain 52 distinct cards upon initialization. To ensure uniform randomness, the Xoshiro256PlusPlus pseudorandom generator is used when the deck is shuffled and every time when the muck is reshuffled back in.
Example
use playing_cards::core::CardDeck;
let mut deck: CardDeck = Default::default();
deck.shuffle(None);
let hand = deck.deal_cards(2, false);
println!("{:?}", hand.unwrap()); // Two random cards from the deckImplementations§
source§impl CardDeck
impl CardDeck
sourcepub fn new(seed: Option<[u8; 32]>) -> Result<Self, CardDeckError>
pub fn new(seed: Option<[u8; 32]>) -> Result<Self, CardDeckError>
Creates a new shuffled or unshuffled CardDeck
This method is a way to create deterministic deck for random but predictable outcomes.
Please note that this method will attempt to shuffle the deck if a seed is provided, but if
shuffling fails, new_with_seed() will return an error.
If no seed is provided, then an unshuffled deck is returned. This is identical to the
behavior of Default::default().
Example
use playing_cards::core::CardDeck;
for _ in 0..10 {
let mut deck: CardDeck = Default::default();
// Since we did not shuffle the deck of cards, we should see cards in descending order.
for (i, card) in (52..0).zip(deck) {
assert_eq!(i, Into::<i32>::into(card));
}
}use playing_cards::core::CardDeck;
for _ in 0..10 {
let mut seed_bytes = Vec::from(1337_u32.to_ne_bytes());
seed_bytes.extend_from_slice(&[0u8; 28]);
let mut deck = CardDeck::new(Some(seed_bytes.as_slice().try_into().unwrap())).unwrap();
// Every single line should produce the same 5 cards in the same exact order because
// we gave each deck the same seed.
let hand = deck.deal_cards(5, false);
println!("{:?}", hand.unwrap());
}use playing_cards::core::CardDeck;
for i in 0..10 {
let mut seed_bytes = Vec::from((i as u32).to_ne_bytes());
seed_bytes.extend_from_slice(&[0u8; 28]);
let mut deck = CardDeck::new(Some(seed_bytes.as_slice().try_into().unwrap())).unwrap();
// Each line should be different from one another, but if you rerun this code again,
// it will print out the exact 10 lines again.
let hand = deck.deal_cards(5, false);
println!("{:?}", hand.unwrap());
}If you do provide a seed to new(), the cards within the deck can be predicted if the seed
generation is predictable (e.g. incrementing the seed by one, using UNIX time). It is
better to use new() in these cases since the entropy from the system cannot be replicated
across systems easily unless the seed generated is shared.
sourcepub fn new_custom_deck(
cards: Vec<Card>,
seed: Option<[u8; 32]>
) -> Result<Self, CardDeckError>
pub fn new_custom_deck( cards: Vec<Card>, seed: Option<[u8; 32]> ) -> Result<Self, CardDeckError>
Creates a new CardDeck with provided cards
Useful if a standard 52-card deck does not fulfill your needs.
Will attempt to shuffle deck if a seed is provided. An error will return if shuffling fails. If no seed is provided, the deck remains unshuffled.
sourcepub fn shuffle(&mut self, seed: Option<[u8; 32]>) -> Result<(), CardDeckError>
pub fn shuffle(&mut self, seed: Option<[u8; 32]>) -> Result<(), CardDeckError>
Shuffles the deck
An optional seed can be provided if the deck should be shuffled with a specific seed. If no seed is provided, then system entropy is sampled for a random seed.
sourcepub fn get_seed(&self) -> Option<[u8; 32]>
👎Deprecated since 0.1.2: rand_core::SeedableRng does not support the Clone trait, so CardDeck has no feasible way of storing the seed after moving it into the PRNG for shuffling. It is reccommended that the user stores the intial seed if the seed had value after PRNG seeding.
pub fn get_seed(&self) -> Option<[u8; 32]>
rand_core::SeedableRng does not support the Clone trait, so CardDeck has no feasible way of storing the seed after moving it into the PRNG for shuffling. It is reccommended that the user stores the intial seed if the seed had value after PRNG seeding.Gets the Xoshiro256PlusPlus seed of the CardDeck
sourcepub fn strip_cards(&mut self, cards_to_remove: &HashSet<Card>) -> Vec<Card>
pub fn strip_cards(&mut self, cards_to_remove: &HashSet<Card>) -> Vec<Card>
Searches the deck and removes cards within provided set of cards
Returns back a list of cards that were removed from the deck. Duplicates can be present in the returned vector if duplicates existed in the deck.
sourcepub fn strip_ranks(&mut self, ranks_to_remove: &HashSet<Value>) -> Vec<Card>
pub fn strip_ranks(&mut self, ranks_to_remove: &HashSet<Value>) -> Vec<Card>
Searches the deck and removes cards within provided set of ranks/values
Returns back a list of cards that were removed from the deck. Duplicates can be present in the returned vector if duplicates existed in the deck.
sourcepub fn strip_suits(&mut self, suits_to_remove: &HashSet<Suit>) -> Vec<Card>
pub fn strip_suits(&mut self, suits_to_remove: &HashSet<Suit>) -> Vec<Card>
Searches the deck and removes cards within provided set of suits
Returns back a list of cards that were removed from the deck. Duplicates can be present in the returned vector if duplicates existed in the deck.
sourcepub fn muck_cards(&mut self, cards: Vec<Card>)
pub fn muck_cards(&mut self, cards: Vec<Card>)
Adds the inputted cards into the muck
This is primarily important if reshuffling the muck can occur.
sourcepub fn check_deal_cards(&self, cards_to_deal: usize, include_muck: bool) -> bool
pub fn check_deal_cards(&self, cards_to_deal: usize, include_muck: bool) -> bool
Checks to see if there are enough cards in the deck to deal
Returns true if there are enough cards, false otherwise.
sourcepub fn deal_cards(
&mut self,
cards_to_deal: usize,
include_muck: bool
) -> Option<Vec<Card>>
pub fn deal_cards( &mut self, cards_to_deal: usize, include_muck: bool ) -> Option<Vec<Card>>
Deals n cards out from the CardDeck
If there is not enough cards remaining in the deck, it will reshuffle the mucked card back into the deck and redeal them out. If there are no more cards left, this method will return None. The method also returns
Examples
use playing_cards::core::{Card, CardDeck};
let mut player_hands: Vec<Vec<Card>> = Vec::new();
let mut deck: CardDeck = Default::default();
deck.shuffle(None);
for i in 0..10 {
if let Some(hand) = deck.deal_cards(2, false) { // 2 cards per player would require 20 cards
player_hands.push(hand);
} else {
unreachable!("Ran out of cards!");
}
}
println!("{:?}", player_hands); use playing_cards::core::{Card, CardDeck};
let mut player_hands: Vec<Vec<Card>> = Vec::new();
let mut deck: CardDeck = Default::default();
deck.shuffle(None);
for i in 0..10 {
if let Some(hand) = deck.deal_cards(6, false) { // 6 cards per player would require 60 cards, but there's only 52
player_hands.push(hand);
} else {
panic!("Ran out of cards!");
}
}
unreachable!();sourcepub fn draw_cards(
&mut self,
cards_to_deal: usize,
discard_cards: Option<Vec<Card>>,
include_muck: bool
) -> Option<Vec<Card>>
pub fn draw_cards( &mut self, cards_to_deal: usize, discard_cards: Option<Vec<Card>>, include_muck: bool ) -> Option<Vec<Card>>
Draws n cards out from the CardDeck
The definition of drawing in this case means to discard and replace cards. This function
can take any number of discard cards with the help of muck_cards() and then simply
invokes deal_cards() to deal n cards out of the deck.
sourcepub fn reshuffle_muck(
&mut self,
seed: Option<[u8; 32]>
) -> Result<(), CardDeckError>
pub fn reshuffle_muck( &mut self, seed: Option<[u8; 32]> ) -> Result<(), CardDeckError>
Reshuffles the muck and inserts those cards into the deck
The muck will be placed behind the remaining cards in the deck.
Similar to shuffle(), this function takes in an optional seed if a specific seed is
desired. If no seed is provided, a seed will be sampled from entropy.
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source§impl Iterator for CardDeck
impl Iterator for CardDeck
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impl RefUnwindSafe for CardDeck
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fn cartesian_product<J>( self, other: J ) -> Product<Self, <J as IntoIterator>::IntoIter>where Self: Sized, Self::Item: Clone, J: IntoIterator, <J as IntoIterator>::IntoIter: Clone,
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Clone-able iterator
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self,
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min by filling missing elements using a closure f. Read moresource§fn with_position(self) -> WithPosition<Self>where
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Position to
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source§fn next_tuple<T>(&mut self) -> Option<T>where
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source§fn collect_tuple<T>(self) -> Option<T>where
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source§fn find_position<P>(&mut self, pred: P) -> Option<(usize, Self::Item)>where
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source§fn all_unique(&mut self) -> boolwhere
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fn all_unique(&mut self) -> boolwhere Self: Sized, Self::Item: Eq + Hash,
source§fn dropping(self, n: usize) -> Selfwhere
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fn dropping(self, n: usize) -> Selfwhere Self: Sized,
n elements from the iterator eagerly,
and return the same iterator again. Read moresource§fn dropping_back(self, n: usize) -> Selfwhere
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n elements from the iterator eagerly,
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.collect_vec() is simply a type specialization of Iterator::collect,
for convenience.source§fn try_collect<T, U, E>(self) -> Result<U, E>where
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Result<U, E>: FromIterator<Result<T, E>>,
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source§fn set_from<'a, A, J>(&mut self, from: J) -> usizewhere
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fn set_from<'a, A, J>(&mut self, from: J) -> usizewhere A: 'a, Self: Iterator<Item = &'a mut A>, J: IntoIterator<Item = A>,
self from the from iterator,
stopping at the shortest of the two iterators. Read moresource§fn join(&mut self, sep: &str) -> Stringwhere
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fn join(&mut self, sep: &str) -> Stringwhere Self::Item: Display,
sep. Read moresource§fn format(self, sep: &str) -> Format<'_, Self>where
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fn format_with<F>(self, sep: &str, format: F) -> FormatWith<'_, Self, F>where Self: Sized, F: FnMut(Self::Item, &mut dyn FnMut(&dyn Display) -> Result<(), Error>) -> Result<(), Error>,
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Self: Iterator<Item = Result<A, E>>,
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fn fold_results<A, E, B, F>(&mut self, start: B, f: F) -> Result<B, E>where Self: Iterator<Item = Result<A, E>>, F: FnMut(B, A) -> B,
.fold_ok().source§fn fold_ok<A, E, B, F>(&mut self, start: B, f: F) -> Result<B, E>where
Self: Iterator<Item = Result<A, E>>,
F: FnMut(B, A) -> B,
fn fold_ok<A, E, B, F>(&mut self, start: B, f: F) -> Result<B, E>where Self: Iterator<Item = Result<A, E>>, F: FnMut(B, A) -> B,
Result values from an iterator. Read moresource§fn fold_options<A, B, F>(&mut self, start: B, f: F) -> Option<B>where
Self: Iterator<Item = Option<A>>,
F: FnMut(B, A) -> B,
fn fold_options<A, B, F>(&mut self, start: B, f: F) -> Option<B>where Self: Iterator<Item = Option<A>>, F: FnMut(B, A) -> B,
Option values from an iterator. Read moresource§fn fold1<F>(self, f: F) -> Option<Self::Item>where
F: FnMut(Self::Item, Self::Item) -> Self::Item,
Self: Sized,
fn fold1<F>(self, f: F) -> Option<Self::Item>where F: FnMut(Self::Item, Self::Item) -> Self::Item, Self: Sized,
Iterator::reduce insteadsource§fn tree_fold1<F>(self, f: F) -> Option<Self::Item>where
F: FnMut(Self::Item, Self::Item) -> Self::Item,
Self: Sized,
fn tree_fold1<F>(self, f: F) -> Option<Self::Item>where F: FnMut(Self::Item, Self::Item) -> Self::Item, Self: Sized,
source§fn fold_while<B, F>(&mut self, init: B, f: F) -> FoldWhile<B>where
Self: Sized,
F: FnMut(B, Self::Item) -> FoldWhile<B>,
fn fold_while<B, F>(&mut self, init: B, f: F) -> FoldWhile<B>where Self: Sized, F: FnMut(B, Self::Item) -> FoldWhile<B>,
source§fn sum1<S>(self) -> Option<S>where
Self: Sized,
S: Sum<Self::Item>,
fn sum1<S>(self) -> Option<S>where Self: Sized, S: Sum<Self::Item>,
source§fn product1<P>(self) -> Option<P>where
Self: Sized,
P: Product<Self::Item>,
fn product1<P>(self) -> Option<P>where Self: Sized, P: Product<Self::Item>,
source§fn sorted_unstable(self) -> IntoIter<Self::Item, Global>where
Self: Sized,
Self::Item: Ord,
fn sorted_unstable(self) -> IntoIter<Self::Item, Global>where Self: Sized, Self::Item: Ord,
source§fn sorted_unstable_by<F>(self, cmp: F) -> IntoIter<Self::Item, Global>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn sorted_unstable_by<F>(self, cmp: F) -> IntoIter<Self::Item, Global>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn sorted_unstable_by_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn sorted_unstable_by_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn sorted(self) -> IntoIter<Self::Item, Global>where
Self: Sized,
Self::Item: Ord,
fn sorted(self) -> IntoIter<Self::Item, Global>where Self: Sized, Self::Item: Ord,
source§fn sorted_by<F>(self, cmp: F) -> IntoIter<Self::Item, Global>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn sorted_by<F>(self, cmp: F) -> IntoIter<Self::Item, Global>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn sorted_by_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn sorted_by_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn sorted_by_cached_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn sorted_by_cached_key<K, F>(self, f: F) -> IntoIter<Self::Item, Global>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn k_smallest(self, k: usize) -> IntoIter<Self::Item, Global>where
Self: Sized,
Self::Item: Ord,
fn k_smallest(self, k: usize) -> IntoIter<Self::Item, Global>where Self: Sized, Self::Item: Ord,
source§fn partition_map<A, B, F, L, R>(self, predicate: F) -> (A, B)where
Self: Sized,
F: FnMut(Self::Item) -> Either<L, R>,
A: Default + Extend<L>,
B: Default + Extend<R>,
fn partition_map<A, B, F, L, R>(self, predicate: F) -> (A, B)where Self: Sized, F: FnMut(Self::Item) -> Either<L, R>, A: Default + Extend<L>, B: Default + Extend<R>,
Iterator::partition, each partition may
have a distinct type. Read moresource§fn partition_result<A, B, T, E>(self) -> (A, B)where
Self: Iterator<Item = Result<T, E>> + Sized,
A: Default + Extend<T>,
B: Default + Extend<E>,
fn partition_result<A, B, T, E>(self) -> (A, B)where Self: Iterator<Item = Result<T, E>> + Sized, A: Default + Extend<T>, B: Default + Extend<E>,
Results into one list of all the Ok elements
and another list of all the Err elements. Read moresource§fn into_group_map<K, V>(self) -> HashMap<K, Vec<V, Global>, RandomState>where
Self: Iterator<Item = (K, V)> + Sized,
K: Hash + Eq,
fn into_group_map<K, V>(self) -> HashMap<K, Vec<V, Global>, RandomState>where Self: Iterator<Item = (K, V)> + Sized, K: Hash + Eq,
HashMap of keys mapped to Vecs of values. Keys and values
are taken from (Key, Value) tuple pairs yielded by the input iterator. Read moresource§fn into_group_map_by<K, V, F>(
self,
f: F
) -> HashMap<K, Vec<V, Global>, RandomState>where
Self: Iterator<Item = V> + Sized,
K: Hash + Eq,
F: Fn(&V) -> K,
fn into_group_map_by<K, V, F>( self, f: F ) -> HashMap<K, Vec<V, Global>, RandomState>where Self: Iterator<Item = V> + Sized, K: Hash + Eq, F: Fn(&V) -> K,
Iterator on a HashMap. Keys mapped to Vecs of values. The key is specified
in the closure. Read moresource§fn into_grouping_map<K, V>(self) -> GroupingMap<Self>where
Self: Iterator<Item = (K, V)> + Sized,
K: Hash + Eq,
fn into_grouping_map<K, V>(self) -> GroupingMap<Self>where Self: Iterator<Item = (K, V)> + Sized, K: Hash + Eq,
GroupingMap to be used later with one of the efficient
group-and-fold operations it allows to perform. Read moresource§fn into_grouping_map_by<K, V, F>(
self,
key_mapper: F
) -> GroupingMap<MapForGrouping<Self, F>>where
Self: Iterator<Item = V> + Sized,
K: Hash + Eq,
F: FnMut(&V) -> K,
fn into_grouping_map_by<K, V, F>( self, key_mapper: F ) -> GroupingMap<MapForGrouping<Self, F>>where Self: Iterator<Item = V> + Sized, K: Hash + Eq, F: FnMut(&V) -> K,
GroupingMap to be used later with one of the efficient
group-and-fold operations it allows to perform. Read moresource§fn min_set(self) -> Vec<Self::Item, Global>where
Self: Sized,
Self::Item: Ord,
fn min_set(self) -> Vec<Self::Item, Global>where Self: Sized, Self::Item: Ord,
source§fn min_set_by<F>(self, compare: F) -> Vec<Self::Item, Global>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn min_set_by<F>(self, compare: F) -> Vec<Self::Item, Global>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn min_set_by_key<K, F>(self, key: F) -> Vec<Self::Item, Global>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn min_set_by_key<K, F>(self, key: F) -> Vec<Self::Item, Global>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn max_set(self) -> Vec<Self::Item, Global>where
Self: Sized,
Self::Item: Ord,
fn max_set(self) -> Vec<Self::Item, Global>where Self: Sized, Self::Item: Ord,
source§fn max_set_by<F>(self, compare: F) -> Vec<Self::Item, Global>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn max_set_by<F>(self, compare: F) -> Vec<Self::Item, Global>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn max_set_by_key<K, F>(self, key: F) -> Vec<Self::Item, Global>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn max_set_by_key<K, F>(self, key: F) -> Vec<Self::Item, Global>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn minmax(self) -> MinMaxResult<Self::Item>where
Self: Sized,
Self::Item: PartialOrd<Self::Item>,
fn minmax(self) -> MinMaxResult<Self::Item>where Self: Sized, Self::Item: PartialOrd<Self::Item>,
source§fn minmax_by_key<K, F>(self, key: F) -> MinMaxResult<Self::Item>where
Self: Sized,
K: PartialOrd<K>,
F: FnMut(&Self::Item) -> K,
fn minmax_by_key<K, F>(self, key: F) -> MinMaxResult<Self::Item>where Self: Sized, K: PartialOrd<K>, F: FnMut(&Self::Item) -> K,
source§fn minmax_by<F>(self, compare: F) -> MinMaxResult<Self::Item>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn minmax_by<F>(self, compare: F) -> MinMaxResult<Self::Item>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn position_max(self) -> Option<usize>where
Self: Sized,
Self::Item: Ord,
fn position_max(self) -> Option<usize>where Self: Sized, Self::Item: Ord,
source§fn position_max_by_key<K, F>(self, key: F) -> Option<usize>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn position_max_by_key<K, F>(self, key: F) -> Option<usize>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn position_max_by<F>(self, compare: F) -> Option<usize>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn position_max_by<F>(self, compare: F) -> Option<usize>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn position_min(self) -> Option<usize>where
Self: Sized,
Self::Item: Ord,
fn position_min(self) -> Option<usize>where Self: Sized, Self::Item: Ord,
source§fn position_min_by_key<K, F>(self, key: F) -> Option<usize>where
Self: Sized,
K: Ord,
F: FnMut(&Self::Item) -> K,
fn position_min_by_key<K, F>(self, key: F) -> Option<usize>where Self: Sized, K: Ord, F: FnMut(&Self::Item) -> K,
source§fn position_min_by<F>(self, compare: F) -> Option<usize>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn position_min_by<F>(self, compare: F) -> Option<usize>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn position_minmax(self) -> MinMaxResult<usize>where
Self: Sized,
Self::Item: PartialOrd<Self::Item>,
fn position_minmax(self) -> MinMaxResult<usize>where Self: Sized, Self::Item: PartialOrd<Self::Item>,
source§fn position_minmax_by_key<K, F>(self, key: F) -> MinMaxResult<usize>where
Self: Sized,
K: PartialOrd<K>,
F: FnMut(&Self::Item) -> K,
fn position_minmax_by_key<K, F>(self, key: F) -> MinMaxResult<usize>where Self: Sized, K: PartialOrd<K>, F: FnMut(&Self::Item) -> K,
source§fn position_minmax_by<F>(self, compare: F) -> MinMaxResult<usize>where
Self: Sized,
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
fn position_minmax_by<F>(self, compare: F) -> MinMaxResult<usize>where Self: Sized, F: FnMut(&Self::Item, &Self::Item) -> Ordering,
source§fn exactly_one(self) -> Result<Self::Item, ExactlyOneError<Self>>where
Self: Sized,
fn exactly_one(self) -> Result<Self::Item, ExactlyOneError<Self>>where Self: Sized,
source§fn at_most_one(self) -> Result<Option<Self::Item>, ExactlyOneError<Self>>where
Self: Sized,
fn at_most_one(self) -> Result<Option<Self::Item>, ExactlyOneError<Self>>where Self: Sized,
source§fn multipeek(self) -> MultiPeek<Self>where
Self: Sized,
fn multipeek(self) -> MultiPeek<Self>where Self: Sized,
.next()
values without advancing the base iterator. Read moresource§fn counts(self) -> HashMap<Self::Item, usize, RandomState>where
Self: Sized,
Self::Item: Eq + Hash,
fn counts(self) -> HashMap<Self::Item, usize, RandomState>where Self: Sized, Self::Item: Eq + Hash,
HashMap which
contains each item that appears in the iterator and the number
of times it appears. Read moresource§fn counts_by<K, F>(self, f: F) -> HashMap<K, usize, RandomState>where
Self: Sized,
K: Eq + Hash,
F: FnMut(Self::Item) -> K,
fn counts_by<K, F>(self, f: F) -> HashMap<K, usize, RandomState>where Self: Sized, K: Eq + Hash, F: FnMut(Self::Item) -> K,
HashMap which
contains each item that appears in the iterator and the number
of times it appears,
determining identity using a keying function. Read more