pub struct SpriteCollisionInfo<'a> {
pub sprite: Ref<'a, Sprite>,
pub other: Ref<'a, Sprite>,
pub response_type: SpriteCollisionResponseType,
pub overlaps: u8,
pub ti: f32,
pub move_: Vec2<f32>,
pub normal: Vec2<i32>,
pub touch: Vec2<f32>,
pub sprite_rect: Rect<f32>,
pub other_rect: Rect<f32>,
}Fields§
§sprite: Ref<'a, Sprite>§other: Ref<'a, Sprite>§response_type: SpriteCollisionResponseType§overlaps: u8§ti: f32§move_: Vec2<f32>§normal: Vec2<i32>§touch: Vec2<f32>§sprite_rect: Rect<f32>§other_rect: Rect<f32>Trait Implementations§
Source§impl<'a> Clone for SpriteCollisionInfo<'a>
impl<'a> Clone for SpriteCollisionInfo<'a>
Source§fn clone(&self) -> SpriteCollisionInfo<'a>
fn clone(&self) -> SpriteCollisionInfo<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for SpriteCollisionInfo<'a>
impl<'a> Debug for SpriteCollisionInfo<'a>
Source§impl<'a> PartialEq for SpriteCollisionInfo<'a>
impl<'a> PartialEq for SpriteCollisionInfo<'a>
impl<'a> StructuralPartialEq for SpriteCollisionInfo<'a>
Auto Trait Implementations§
impl<'a> Freeze for SpriteCollisionInfo<'a>
impl<'a> RefUnwindSafe for SpriteCollisionInfo<'a>
impl<'a> Send for SpriteCollisionInfo<'a>
impl<'a> Sync for SpriteCollisionInfo<'a>
impl<'a> Unpin for SpriteCollisionInfo<'a>
impl<'a> UnwindSafe for SpriteCollisionInfo<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more