pub struct AgentSession {
pub agent_id: AgentId,
pub current_room: RoomId,
pub inventory: Vec<TileId>,
pub connected_at: f64,
}Fields§
§agent_id: AgentId§current_room: RoomId§inventory: Vec<TileId>§connected_at: f64Trait Implementations§
Source§impl Clone for AgentSession
impl Clone for AgentSession
Source§fn clone(&self) -> AgentSession
fn clone(&self) -> AgentSession
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AgentSession
impl Debug for AgentSession
Source§impl<'de> Deserialize<'de> for AgentSession
impl<'de> Deserialize<'de> for AgentSession
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AgentSession
impl RefUnwindSafe for AgentSession
impl Send for AgentSession
impl Sync for AgentSession
impl Unpin for AgentSession
impl UnsafeUnpin for AgentSession
impl UnwindSafe for AgentSession
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more