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use std::path::{Component, Path, PathBuf};
pub mod sorted_map;
pub fn normalize_path(path: &Path) -> PathBuf {
let mut components = path.components().peekable();
let mut ret = if let Some(c @ Component::Prefix(..)) = components.peek().cloned() {
components.next();
PathBuf::from(c.as_os_str())
} else {
PathBuf::new()
};
for component in components {
match component {
Component::Prefix(..) => unreachable!(),
Component::RootDir => {
ret.push(component.as_os_str());
}
Component::CurDir => {}
Component::ParentDir => {
if let Some(Component::Normal(_)) = ret.components().last() {
ret.pop();
} else {
ret.push(Component::ParentDir);
}
}
Component::Normal(c) => {
ret.push(c);
}
}
}
ret
}
pub fn align_up(value: u32, alignment: u32) -> u32 {
((value + alignment - 1) / alignment) * alignment
}