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use std::path::{Component, Path, PathBuf};

pub mod sorted_map;

pub fn normalize_path(path: &Path) -> PathBuf {
    let mut components = path.components().peekable();
    let mut ret = if let Some(c @ Component::Prefix(..)) = components.peek().cloned() {
        components.next();
        PathBuf::from(c.as_os_str())
    } else {
        PathBuf::new()
    };

    for component in components {
        match component {
            Component::Prefix(..) => unreachable!(),
            Component::RootDir => {
                ret.push(component.as_os_str());
            }
            Component::CurDir => {}
            Component::ParentDir => {
                if let Some(Component::Normal(_)) = ret.components().last() {
                    ret.pop();
                } else {
                    ret.push(Component::ParentDir);
                }
            }
            Component::Normal(c) => {
                ret.push(c);
            }
        }
    }
    ret
}

pub fn align_up(value: u32, alignment: u32) -> u32 {
    ((value + alignment - 1) / alignment) * alignment
}