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Card

Struct Card 

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pub struct Card(/* private fields */);
Expand description

A Card is a Newtype u32 representation of a variant of Cactus Kev’s binary representation of a poker card as designed for rapid hand evaluation as documented here.

The variation being that the Suit bits order is inverted for easier sorting.

+--------+--------+--------+--------+
|mmmbbbbb|bbbbbbbb|SHDCrrrr|xxpppppp|
+--------+--------+--------+--------+

p = prime number of rank (deuce=2,trey=3,four=5,...,ace=41)
r = rank of card (deuce=0,trey=1,four=2,five=3,...,ace=12)
SHDC = suit of card (bit turned on based on suit of card)
b = bit turned on depending on rank of card
m = Flags reserved for multiples of the same rank. Stripped for evals.

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impl Card

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pub const RANK_FLAG_FILTER: u32 = 0x1FFF_0000

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pub const RANK_FLAG_SHIFT: u32 = 16

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pub const RANK_PRIME_FILTER: u32 = 0b0011_1111

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pub const SUIT_FLAG_FILTER: u32 = 0xF000

Binary filter for CardNumber Suit flags. 00000000 00000000 11110000 00000000

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pub const SUIT_SHORT_MASK: u32 = 0b1111

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pub const SUIT_FLAG_SHIFT: u32 = 12

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pub const FREQUENCY_PAIRED_MASK: u32 = 0b0010_0000_0000_0000_0000_0000_0000_0000

Frequency Weight masks

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pub const FREQUENCY_TRIPPED_MASK: u32 = 0b0100_0000_0000_0000_0000_0000_0000_0000

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pub const FREQUENCY_QUADED_MASK: u32 = 0b1000_0000_0000_0000_0000_0000_0000_0000

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pub const FREQUENCY_MASK: u32 = 0b1110_0000_0000_0000_0000_0000_0000_0000

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pub const FREQUENCY_MASK_FILTER: u32 = 0b0001_1111_1111_1111_1111_1111_1111_1111

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pub const ACE_SPADES: Card

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pub const KING_SPADES: Card

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pub const QUEEN_SPADES: Card

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pub const JACK_SPADES: Card

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pub const TEN_SPADES: Card

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pub const NINE_SPADES: Card

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pub const EIGHT_SPADES: Card

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pub const SEVEN_SPADES: Card

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pub const SIX_SPADES: Card

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pub const FIVE_SPADES: Card

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pub const FOUR_SPADES: Card

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pub const TREY_SPADES: Card

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pub const DEUCE_SPADES: Card

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pub const ACE_HEARTS: Card

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pub const KING_HEARTS: Card

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pub const QUEEN_HEARTS: Card

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pub const JACK_HEARTS: Card

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pub const TEN_HEARTS: Card

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pub const NINE_HEARTS: Card

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pub const EIGHT_HEARTS: Card

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pub const SEVEN_HEARTS: Card

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pub const SIX_HEARTS: Card

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pub const FIVE_HEARTS: Card

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pub const FOUR_HEARTS: Card

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pub const TREY_HEARTS: Card

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pub const DEUCE_HEARTS: Card

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pub const ACE_DIAMONDS: Card

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pub const KING_DIAMONDS: Card

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pub const QUEEN_DIAMONDS: Card

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pub const JACK_DIAMONDS: Card

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pub const TEN_DIAMONDS: Card

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pub const NINE_DIAMONDS: Card

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pub const EIGHT_DIAMONDS: Card

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pub const SEVEN_DIAMONDS: Card

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pub const SIX_DIAMONDS: Card

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pub const FIVE_DIAMONDS: Card

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pub const FOUR_DIAMONDS: Card

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pub const TREY_DIAMONDS: Card

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pub const DEUCE_DIAMONDS: Card

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pub const ACE_CLUBS: Card

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pub const KING_CLUBS: Card

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pub const QUEEN_CLUBS: Card

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pub const JACK_CLUBS: Card

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pub const TEN_CLUBS: Card

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pub const NINE_CLUBS: Card

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pub const EIGHT_CLUBS: Card

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pub const SEVEN_CLUBS: Card

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pub const SIX_CLUBS: Card

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pub const FIVE_CLUBS: Card

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pub const FOUR_CLUBS: Card

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pub const TREY_CLUBS: Card

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pub const DEUCE_CLUBS: Card

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pub const BLANK: Card

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pub fn new(rank: Rank, suit: Suit) -> Self

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pub fn filter(card: Card) -> Result<Self, PKError>

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Returns PKError::BlankCard if the Card is blank.

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pub fn as_u32(&self) -> u32

Returns the Cactus Kev Card u32 number of the Card.

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pub fn bit_string(&self) -> String

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pub fn bit_string_guided(&self) -> String

This code is doing too much. I need to Uncle Bob it. Aside on why I am giving up that phrase.

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pub fn frequency_paired(&self) -> Card

Returns a new version of Card with the paired frequency bit set.

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pub fn frequency_tripped(&self) -> Card

Returns a new version of Card with the tripped frequency bit set.

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pub fn frequency_quaded(&self) -> Card

Returns a new version of Card with the quaded frequency bit set.

Quaded??!!

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pub fn get_letter_index(&self) -> String

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pub fn get_rank(&self) -> Rank

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pub fn get_rank_prime(&self) -> u32

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pub fn get_suit(&self) -> Suit

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pub fn is_flagged(&self, flag: u32) -> bool

Trait Implementations§

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impl Clone for Card

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fn clone(&self) -> Card

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Card

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Card

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fn default() -> Card

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Card

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Card

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

use pkcore::prelude::*;

assert_eq!("A♠", Card::ACE_SPADES.to_string());
assert_eq!("__", Card::BLANK.to_string());
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impl From<&Card> for Bard

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fn from(card: &Card) -> Self

Converts to this type from the input type.
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impl From<&Card> for Cards

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fn from(card: &Card) -> Self

Turns out we already have a TryFrom<Card> implemented, but I want something similar. This will give us the contract that if it’s blank it won’t be inserted, which is fine. I can see wanted to do both versions of the functionality.

When I am coding in rust, I do feel the constant tension between my desire to make things just flow as easily as possible in the short term, and wanting to code things the right, “rusty” way.

My general rule is to follow Socrates’ maxim: the unexamined life is not worth living. Know why you are doing anything. Following rules blindly makes you a tool. If you can’t answer questions like: why did you code it this way? and what’s the purpose of this test? you need to take a step back

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impl From<Card> for Bard

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fn from(card: Card) -> Self

Converts to this type from the input type.
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impl From<u32> for Card

Filters u32 so that only valid Cactus Kev Card values are set.

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fn from(ckc_number: u32) -> Self

Converts to this type from the input type.
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impl FromIterator<Card> for Cards

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fn from_iter<T: IntoIterator<Item = Card>>(iter: T) -> Self

Creates a value from an iterator. Read more
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impl FromStr for Card

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type Err = PKError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for Card

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Card

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fn cmp(&self, other: &Card) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Card

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fn eq(&self, other: &Card) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Card

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fn partial_cmp(&self, other: &Card) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Pile for Card

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fn add<P: Pile>(&self, _other: P) -> Self
where Self: Sized,

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fn card_at(self, _index: usize) -> Option<Card>

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fn clean(&self) -> Self

Will this work? Can I create a self-referential clean? Only one way to find out… Read more
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fn contains_blank(&self) -> bool

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fn swap(&mut self, _index: usize, card: Card) -> Option<Card>

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fn the_nuts(&self) -> TheNuts

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fn to_vec(&self) -> Vec<Card>

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fn are_unique(&self) -> bool

This code is cribbed from oli_obk.
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fn bard(&self) -> Bard

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fn cards(&self) -> Cards

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fn collapse(&self) -> u32

This is a bit of a hack. I’m not sure if I should be doing this. I’m going to try it and
Read more
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fn combinations_after( &self, k: usize, cards: &Cards, ) -> Combinations<IntoIter<Card>>

If I can move logic to a trait that can be automatically reusable by other implementations that I do it. A strict TDD person could argue that you shouldn’t do this unless you have a need for more than one use case that demands it. As an anti-fundamentalist, when I see these moments of beauty, I do them. It simplifies my code, and I have a good enough feel for the domain at this point to know that it will come in handy later. Read more
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fn combinations_remaining(&self, k: usize) -> Combinations<IntoIter<Card>>

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fn par_combinations_remaining( &self, k: usize, ) -> IterBridge<Combinations<IntoIter<Card>>>

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fn contains(&self, card: &Card) -> bool

Tried refactoring this as self.cards().index_set().contains(card), but it broke a lot of negative tests, since it just stripped out Card::BLANK.
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fn enumerate_after( &self, k: usize, cards: &Cards, ) -> Enumerate<Combinations<IntoIter<Card>>>

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fn enumerate_remaining( &self, k: usize, ) -> Enumerate<Combinations<IntoIter<Card>>>

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fn get_rank_bits(&self) -> u16

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fn how_many(&self, cards: &Cards) -> usize

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fn common(&self, cards: &Cards) -> Cards

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fn is_dealt(&self) -> bool

This feels like the best name for this functionality. If a Pile doesn’t contain a blank card, and all of the cards are unique, that it has been dealt.
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fn remaining(&self) -> Cards

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fn remaining_after(&self, cards: &Cards) -> Cards

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fn ranks(&self) -> Ranks

Returns the Ranks vector struct for the Pile.
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fn ranks_index(&self) -> String

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fn suits(&self) -> HashSet<Suit>

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fn to_eight_or_better_bits(&self) -> u8

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fn evals(&self) -> Evals

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impl Serialize for Card

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl SuitShift for Card

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fn shift_suit_down(&self) -> Self

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fn shift_suit_up(&self) -> Self

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fn opposite(&self) -> Self

I don’t trust this concept. Up and down are straightforward, but not this I need to do a deep dive into unique and distinct patterns.
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impl TryFrom<Bard> for Card

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type Error = PKError

The type returned in the event of a conversion error.
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fn try_from(bard: Bard) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Card> for Cards

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type Error = PKError

The type returned in the event of a conversion error.
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fn try_from(card: Card) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for Card

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impl Eq for Card

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impl StructuralPartialEq for Card

Auto Trait Implementations§

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impl Freeze for Card

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impl RefUnwindSafe for Card

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impl Send for Card

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impl Sync for Card

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impl Unpin for Card

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impl UnsafeUnpin for Card

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impl UnwindSafe for Card

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyEq for T
where T: Any + PartialEq,

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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Converts self into T using Into<T>. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

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Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,