Expand description
Pixl is a lightweight, powerful Rust game engine and rasterizer built from scratch with nothing but a window and a framebuffer :) GitHub: https://github.com/dylanopen/pixl Crates.io: https://crates.io/crates/pixl Documentation: https://docs.rs/pixl
Re-exports§
Modules§
- circle
- The
CircleNodestruct, storing components to represent a filled circle on a texture. - color
- Module defining the Color struct and related functionality.
- component
- Traits to define functionality of Pixel’s objects (nodes). Functionality is added using components.
- line
LineNodestruct - represents a node for a rectangle shape in a texture.- pixel
PixelNodestruct - represents a node for a single pixel of aTexture.- rectangle
RectangleNodestruct - represents a node for a rectangle shape in a texture.- texture
- A module defining a 2D texture structure with pixel manipulation capabilities.
- window
- Contains the
Windowstruct and its associated methods for creating and managing an operating system window that can display aTexture.