Crate pixl

Crate pixl 

Source
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Pixl is a lightweight, powerful Rust game engine and rasterizer built from scratch with nothing but a window and a framebuffer :) GitHub: https://github.com/dylanopen/pixl Crates.io: https://crates.io/crates/pixl Documentation: https://docs.rs/pixl

Re-exports§

pub use window::Window;
pub use texture::Texture;
pub use color::Color;

Modules§

circle
The CircleNode struct, storing components to represent a filled circle on a texture.
color
Module defining the Color struct and related functionality.
component
Traits to define functionality of Pixel’s objects (nodes). Functionality is added using components.
line
LineNode struct - represents a node for a rectangle shape in a texture.
pixel
PixelNode struct - represents a node for a single pixel of a Texture.
rectangle
RectangleNode struct - represents a node for a rectangle shape in a texture.
texture
A module defining a 2D texture structure with pixel manipulation capabilities.
window
Contains the Window struct and its associated methods for creating and managing an operating system window that can display a Texture.