pub struct FrameTag {
pub start: u32,
pub end: u32,
pub loop: Option<bool>,
pub fps: Option<u32>,
}Expand description
A frame tag for game engine integration - identifies named ranges of frames.
Fields§
§start: u32Start frame index (0-based, inclusive)
end: u32End frame index (0-based, inclusive)
loop: Option<bool>Whether this tag’s frames should loop (overrides animation default)
fps: Option<u32>Tag-specific FPS override
Trait Implementations§
Source§impl<'de> Deserialize<'de> for FrameTag
impl<'de> Deserialize<'de> for FrameTag
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for FrameTag
Auto Trait Implementations§
impl Freeze for FrameTag
impl RefUnwindSafe for FrameTag
impl Send for FrameTag
impl Sync for FrameTag
impl Unpin for FrameTag
impl UnsafeUnpin for FrameTag
impl UnwindSafe for FrameTag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more