pub struct SurfaceTexture<'win, W: HasRawWindowHandle> { /* private fields */ }
Expand description

A logical texture for a window surface.

Implementations

Create a logical texture for a window surface.

It is recommended (but not required) that the width and height are equivalent to the physical dimensions of the surface. E.g. scaled by the HiDPI factor.

Examples
use pixels::SurfaceTexture;
use winit::event_loop::EventLoop;
use winit::window::Window;

let event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
let size = window.inner_size();

let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
Panics

Panics when width or height are 0.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.