Struct TextField

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pub struct TextField { /* private fields */ }

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impl TextField

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pub fn new<P: Into<Coord>>( xy: P, max_length: usize, font: PixelFont, size_limits: (Option<usize>, Option<usize>), initial_content: &str, filters: &[TextFilter], style: &TextFieldStyle, ) -> Self

UI element that allows text input Only supports characters in A-Z, a-z, 0-9, and some symbols a-z will be rendered as A-Z Does not support multiline

By default the width of the field is max_length * font width but this can be restricted/overridden using size_limits

§Params
  • xy - Coord of top left corne
  • max_length - Max number of chars
  • text_size - Size of text, effects width and height
  • size_limits - Optional min and optional max width of field in pixels (including border + padding)
  • filters - Filter allowed key, if empty then defaults to All
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impl TextField

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pub fn clear(&mut self)

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pub fn set_content(&mut self, text: &str)

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pub fn content(&self) -> &str

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pub fn is_focused(&self) -> bool

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pub fn unfocus(&mut self)

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pub fn focus(&mut self)

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pub fn is_full(&self) -> bool

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pub fn on_mouse_click(&mut self, down: Coord, up: Coord) -> bool

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pub fn on_mouse_drag(&mut self, down: Coord, up: Coord)

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pub fn on_key_press(&mut self, key: KeyCode, held_keys: &FxHashSet<KeyCode>)

Trait Implementations§

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impl Debug for TextField

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl LayoutView for TextField

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fn set_bounds(&mut self, bounds: Rect)

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impl PixelView for TextField

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fn set_position(&mut self, top_left: Coord)

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fn bounds(&self) -> &Rect

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fn render(&self, graphics: &mut Graphics<'_>, mouse: &MouseData)

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fn update(&mut self, timing: &Timing)

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fn set_state(&mut self, state: ViewState)

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fn get_state(&self) -> ViewState

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