Struct MenuBar

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pub struct MenuBar<Key: Hash + Copy + PartialEq + Eq + Debug> { /* private fields */ }

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impl<Key: Hash + Copy + PartialEq + Eq + Debug> MenuBar<Key>

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pub fn new( style: &MenuBarStyle, pos: Coord, screen_size: (usize, usize), fill_width: bool, items: &[MenuBarItem<Key>], ) -> MenuBar<Key>

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impl<Key: Hash + Copy + PartialEq + Eq + Debug> MenuBar<Key>

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pub fn full_bounds(&self) -> &Rect

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pub fn on_mouse_move(&mut self, xy: Coord)

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pub fn on_mouse_click(&mut self, down_at: Coord, up_at: Coord) -> Option<Key>

Returns the path when clicked, if it has no children and is state is normal

Also collapses the menu when clicking on a clickable item or outside the menu

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  • None - outside menu
  • one element - on menu bar title item
  • two or more elements - on dropdown item
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pub fn is_expanded(&self) -> bool

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pub fn label_for(&self, id: Key) -> Option<&str>

Get the text label for a menu item, returns None for invalid IDs

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pub fn set_state(&mut self, id: Key, new_state: ViewState)

Set state for a menu item, does nothing for invalid IDs If a parent is disabled then it’s children won’t be rendered or clickable but they have their own state

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pub fn get_state(&self, id: Key) -> Option<ViewState>

Get state for a menu item, returns None for invalid IDs If a parent is disabled then it’s children won’t be rendered or clickable but they have their own state

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pub fn is_checked(&self, id: Key) -> Option<bool>

Returns None if ID is invalid or view isn’t checkable

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pub fn set_checked(&mut self, id: Key, value: bool)

Set checked for a menu item, does nothing for invalid paths If changing an options group then only value == true works

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pub fn uncheck_all_children(&mut self, id: Key)

Unchecks all checkable direct children

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pub fn collapse(&mut self)

Trait Implementations§

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impl<Key: Debug + Hash + Copy + PartialEq + Eq + Debug> Debug for MenuBar<Key>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Key: Hash + Copy + PartialEq + Eq + Debug> LayoutView for MenuBar<Key>

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fn set_bounds(&mut self, bounds: Rect)

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impl<Key: Hash + Copy + PartialEq + Eq + Debug> PixelView for MenuBar<Key>

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fn bounds(&self) -> &Rect

Doesn’t include any drop down menus See full_bounds for current total size

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fn set_position(&mut self, top_left: Coord)

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fn render(&self, graphics: &mut Graphics<'_>, mouse: &MouseData)

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fn update(&mut self, _: &Timing)

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fn set_state(&mut self, new_state: ViewState)

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fn get_state(&self) -> ViewState

Auto Trait Implementations§

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impl<Key> Freeze for MenuBar<Key>

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impl<Key> RefUnwindSafe for MenuBar<Key>
where Key: RefUnwindSafe,

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impl<Key> Send for MenuBar<Key>
where Key: Send,

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impl<Key> Sync for MenuBar<Key>
where Key: Sync,

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impl<Key> Unpin for MenuBar<Key>
where Key: Unpin,

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impl<Key> UnwindSafe for MenuBar<Key>
where Key: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyToAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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