pub struct ToggleButtonGroup<Key: Hash + Clone + PartialEq + Eq> { /* private fields */ }
Implementations§
Source§impl<Key: Hash + Clone + PartialEq + Eq> ToggleButtonGroup<Key>
impl<Key: Hash + Clone + PartialEq + Eq> ToggleButtonGroup<Key>
pub fn new(id_button_map: Vec<(Key, ToggleButton)>) -> Self
Source§impl<Key: Hash + Clone + PartialEq + Eq> ToggleButtonGroup<Key>
impl<Key: Hash + Clone + PartialEq + Eq> ToggleButtonGroup<Key>
pub fn on_mouse_click(&mut self, down: Coord, up: Coord) -> Option<Key>
pub fn get(&self, key: Key) -> &ToggleButton
pub fn render(&self, graphics: &mut Graphics<'_>, mouse: &MouseData)
pub fn get_selected(&self) -> &Key
pub fn set_selected(&mut self, id: Key)
Auto Trait Implementations§
impl<Key> Freeze for ToggleButtonGroup<Key>where
Key: Freeze,
impl<Key> RefUnwindSafe for ToggleButtonGroup<Key>where
Key: RefUnwindSafe,
impl<Key> Send for ToggleButtonGroup<Key>where
Key: Send,
impl<Key> Sync for ToggleButtonGroup<Key>where
Key: Sync,
impl<Key> Unpin for ToggleButtonGroup<Key>where
Key: Unpin,
impl<Key> UnwindSafe for ToggleButtonGroup<Key>where
Key: UnwindSafe,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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