pub trait NewSoundEffect {
// Required method
fn load_from_bytes(
&self,
bytes: &'static [u8],
duration: f64,
) -> Result<SoundEffect, GameUtilError>;
}
pub trait NewSoundEffect {
// Required method
fn load_from_bytes(
&self,
bytes: &'static [u8],
duration: f64,
) -> Result<SoundEffect, GameUtilError>;
}